/cts/suite/cts/deviceTests/opengl/jni/reference/ |
ReferenceRenderer.h | 17 #include "scene/Scene.h" 35 Scene* mScenes[NUM_SCENES]; 36 Scene* mCurrentScene;
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/frameworks/base/tests/TransitionTests/src/com/android/transitiontests/ |
Demo5.java | 22 import android.transition.Scene; 28 static Scene mCurrentScene; 29 Scene mSearchScreen, mResultsScreen; 39 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 40 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
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ScenesTestAutoTransition2.java | 23 import android.transition.Scene; 29 static Scene mCurrentScene; 31 Scene mResultsScreen, mSearchScreen; 41 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 42 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
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LoginActivityFromResources.java | 22 import android.transition.Scene; 30 Scene mCurrentScene; 32 Scene mLoginScene, mPasswordScene, mIncorrectPasswordScene, mSuccessScene, mUsernameTakenScene, 44 public void applyScene(Scene scene) { 45 mTransitionManager.transitionTo(scene); 46 mCurrentScene = scene; 53 mLoginScene = Scene.getSceneForLayout(mSceneRoot, R.layout.activity_login, this); 54 mPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.login_password, this); 55 mIncorrectPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layou [all...] |
ResourceLoadingTest.java | 22 import android.transition.Scene; 57 Scene loadedScene = new Scene(mSceneRoot); 62 System.out.println("Problem loading scene resource: " + e); 66 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); local 67 mTransitionManager.transitionTo(scene); 70 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this) local [all...] |
InterruptionTest.java | 23 import android.transition.Scene; 31 private Scene mScene1; 32 private Scene mScene2; 33 private Scene mScene3; 34 private Scene mScene4; 45 mScene1 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_1, this); 46 mScene2 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_2, this); 47 mScene3 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_3, this); 48 mScene4 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_4, this);
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ChangingText.java | 22 import android.transition.Scene; 30 Scene mScene1, mScene2; 33 Scene mCurrentScene; 43 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.changing_text_1, this); 44 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.changing_text_2, this);
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ClippingText.java | 23 import android.transition.Scene; 33 Scene mScene1, mScene2; 38 Scene mCurrentScene; 48 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.clipping_text_1, this); 49 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.clipping_text_2, this);
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Demo3.java | 25 import android.transition.Scene; 32 static Scene mCurrentScene; 33 Scene mSearchScreen, mResultsScreen; 44 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 45 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
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ScenesTestAutoTargets.java | 26 import android.transition.Scene; 33 static Scene mCurrentScene; 35 Scene mResultsScreen, mSearchScreen; 45 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 46 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
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ScenesTestAutoTransition.java | 24 import android.transition.Scene; 31 static Scene mCurrentScene; 33 Scene mResultsScreen, mSearchScreen; 43 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 44 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
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LoginActivity.java | 22 import android.transition.Scene; 34 Scene mCurrentScene; 36 Scene mLoginScene, mPasswordScene, mIncorrectPasswordScene, mSuccessScene, mUsernameTakenScene, 46 mLoginScene = Scene.getSceneForLayout(mSceneRoot, R.layout.activity_login, this); 47 mPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.login_password, this); 48 mIncorrectPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.incorrect_password, this); 49 mUsernameTakenScene = Scene.getSceneForLayout(mSceneRoot, R.layout.username_taken, this); 50 mSuccessScene = Scene.getSceneForLayout(mSceneRoot, R.layout.success, this); 51 mNewUserScene = Scene.getSceneForLayout(mSceneRoot, R.layout.new_user, this); 75 public void applyScene(Scene scene) [all...] |
Demo1.java | 26 import android.transition.Scene; 33 static Scene mCurrentScene; 35 Scene mSearchScreen, mResultsScreen; 48 mResultsScreen = new Scene(mSceneRoot); 57 mSearchScreen = new Scene(mSceneRoot);
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Demo2.java | 25 import android.transition.Scene; 31 static Scene mCurrentScene; 33 Scene mSearchScreen, mResultsScreen; 50 // mSearchScreen = new Scene(this, mSceneRoot, R.layout.search_screen); 51 // mResultsScreen = new Scene(this, mSceneRoot, R.layout.results_screen); 53 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 54 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 56 System.out.println("Problem loading scene resource: " + e);
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Demo4.java | 25 import android.transition.Scene; 32 static Scene mCurrentScene; 33 Scene mSearchScreen, mResultsScreen; 44 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 45 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
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FadingTest.java | 22 import android.transition.Scene; 31 Scene mScene1, mScene2; 34 Scene mCurrentScene; 61 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test, this); 62 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test_scene_2, this);
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ScenesTestv21.java | 26 import android.transition.Scene; 33 static Scene mCurrentScene; 35 Scene mResultsScreen, mSearchScreen; 45 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 46 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
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SequenceTestSimple.java | 23 import android.transition.Scene; 34 Scene mScene1, mScene2; 38 Scene mCurrentScene; 50 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test_simple, this); 51 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test_simple2, this);
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/frameworks/base/core/java/android/transition/ |
Scene.java | 26 * A scene represents the collection of values that various properties in the 27 * View hierarchy will have when the scene is applied. A Scene can be 30 * scene change. 32 public final class Scene { 41 * Returns a Scene described by the resource file associated with the given 42 * <code>layoutId</code> parameter. If such a Scene has already been created for 43 * the given <code>sceneRoot</code>, that same Scene will be returned. 48 * @param sceneRoot The root of the hierarchy in which scene changes 53 * @return The scene for the given root and layout i 62 Scene scene = scenes.get(layoutId); local [all...] |
TransitionManager.java | 31 * change of {@link Scene}. To use the manager, add scenes along with 32 * transition objects with calls to {@link #setTransition(Scene, Transition)} 33 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific 34 * transitions for scene changes is not required; by default, a Scene change 36 * situations. Specifying other transitions for particular scene changes is 44 * that transition to the from/to scene information in that tag. 45 * For example, here is a resource file that declares several scene 52 * creating a scene from a layout in code by callin [all...] |
/device/generic/goldfish/camera/fake-pipeline2/ |
Scene.cpp | 22 #include "Scene.h" 29 // Define single-letter shortcuts for scene definition, for directly indexing 31 #define G (Scene::GRASS * Scene::NUM_CHANNELS) 32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS) 33 #define H (Scene::HILL * Scene::NUM_CHANNELS) 34 #define W (Scene::WALL * Scene::NUM_CHANNELS [all...] |
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/ |
Scene.cpp | 14 #include "Scene.h" 21 Scene::Scene(int width, int height) : 25 bool Scene::setUpContext() { 45 bool Scene::tearDown() { 65 bool Scene::update(int frame) { 67 // Delete the old scene graphs. 75 void Scene::drawSceneGraph(int index) {
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Scene.h | 24 class Scene { 26 Scene(int width, int height); 27 virtual ~Scene() {};
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
Transitions.java | 22 import android.transition.Scene; 31 * as well as a dynamically-configured scene. 35 Scene mScene1, mScene2, mScene3; 48 // Note that this is not the only way to create a Scene object, but that 53 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene1, this); 54 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene2, this); 55 mScene3 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene3, this); 72 // scene4 is not an actual 'Scene', but rather a dynamic change in the UI,
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
FlockingScene.h | 19 #include "../Scene.h" 22 class FlockingScene : public Scene {
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