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    Searched refs:SetInputTextureType (Results 1 - 9 of 9) sorted by null

  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 28 void SetInputTextureType(GLenum textureType);
Renderer.cpp 217 void Renderer::SetInputTextureType(GLenum textureType)
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
Renderer.h 28 void SetInputTextureType(GLenum textureType);
Renderer.cpp 217 void Renderer::SetInputTextureType(GLenum textureType)
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 28 void SetInputTextureType(GLenum textureType);
Renderer.cpp 217 void Renderer::SetInputTextureType(GLenum textureType)
  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 613 gSurfTexRenderer[LR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM);
619 gSurfTexRenderer[HR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM);
623 gYVURenderer[LR].SetInputTextureType(GL_TEXTURE_2D);
627 gYVURenderer[HR].SetInputTextureType(GL_TEXTURE_2D);
637 gWarper1.SetInputTextureType(GL_TEXTURE_2D);
649 gWarper2.SetInputTextureType(GL_TEXTURE_2D);
659 gPreview.SetInputTextureType(GL_TEXTURE_2D);
  /packages/apps/Camera2/jni/
mosaic_renderer_jni.cpp 613 gSurfTexRenderer[LR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM);
619 gSurfTexRenderer[HR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM);
623 gYVURenderer[LR].SetInputTextureType(GL_TEXTURE_2D);
627 gYVURenderer[HR].SetInputTextureType(GL_TEXTURE_2D);
637 gWarper1.SetInputTextureType(GL_TEXTURE_2D);
649 gWarper2.SetInputTextureType(GL_TEXTURE_2D);
659 gPreview.SetInputTextureType(GL_TEXTURE_2D);
  /packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp 577 gSurfTexRenderer[LR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM);
584 gSurfTexRenderer[HR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM);
589 gYVURenderer[LR].SetInputTextureType(GL_TEXTURE_2D);
594 gYVURenderer[HR].SetInputTextureType(GL_TEXTURE_2D);
602 gWarper1.SetInputTextureType(GL_TEXTURE_2D);
612 gWarper2.SetInputTextureType(GL_TEXTURE_2D);
622 gPreview.SetInputTextureType(GL_TEXTURE_2D);

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