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Searched
refs:ShaderParameter
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java
181
private abstract static class
ShaderParameter
{
185
public
ShaderParameter
(String name) {
192
private static class UniformShaderParameter extends
ShaderParameter
{
204
private static class AttributeShaderParameter extends
ShaderParameter
{
216
ShaderParameter
[] mDrawParameters = {
221
ShaderParameter
[] mTextureParameters = {
228
ShaderParameter
[] mOesTextureParameters = {
235
ShaderParameter
[] mMeshParameters = {
305
private int assembleProgram(int vertexShader, int fragmentShader,
ShaderParameter
[] params) {
544
private void setPosition(
ShaderParameter
[] params, int offset)
[
all
...]
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java
181
private abstract static class
ShaderParameter
{
185
public
ShaderParameter
(String name) {
192
private static class UniformShaderParameter extends
ShaderParameter
{
204
private static class AttributeShaderParameter extends
ShaderParameter
{
216
ShaderParameter
[] mDrawParameters = {
221
ShaderParameter
[] mTextureParameters = {
228
ShaderParameter
[] mOesTextureParameters = {
235
ShaderParameter
[] mMeshParameters = {
305
private int assembleProgram(int vertexShader, int fragmentShader,
ShaderParameter
[] params) {
544
private void setPosition(
ShaderParameter
[] params, int offset)
[
all
...]
/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java
181
private abstract static class
ShaderParameter
{
185
public
ShaderParameter
(String name) {
192
private static class UniformShaderParameter extends
ShaderParameter
{
204
private static class AttributeShaderParameter extends
ShaderParameter
{
216
ShaderParameter
[] mDrawParameters = {
221
ShaderParameter
[] mTextureParameters = {
228
ShaderParameter
[] mOesTextureParameters = {
235
ShaderParameter
[] mMeshParameters = {
305
private int assembleProgram(int vertexShader, int fragmentShader,
ShaderParameter
[] params) {
544
private void setPosition(
ShaderParameter
[] params, int offset)
[
all
...]
Completed in 278 milliseconds