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    Searched refs:ShadowTexture (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
TextDropShadowCache.h 118 struct ShadowTexture: public Texture {
119 ShadowTexture(Caches& caches): Texture(caches) {
124 }; // struct ShadowTexture
126 class TextDropShadowCache: public OnEntryRemoved<ShadowText, ShadowTexture*> {
136 void operator()(ShadowText& text, ShadowTexture*& texture);
138 ShadowTexture* get(SkPaint* paint, const char* text, uint32_t len,
166 LruCache<ShadowText, ShadowTexture*> mCache;
TextDropShadowCache.cpp 98 mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
113 mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
150 void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) {
171 ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len,
174 ShadowTexture* texture = mCache.get(entry);
188 texture = new ShadowTexture(caches);
OpenGLRenderer.cpp     [all...]

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