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    Searched refs:SkLight (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/skia/src/effects/
SkLightingImageFilter.cpp 163 template <class LightingType, class LightType> void lightBitmap(const LightingType& lightingType, const SkLight* light, const SkBitmap& src, SkBitmap* dst, SkScalar surfaceScale, const SkIRect& bounds) {
265 SkDiffuseLightingImageFilter(SkLight* light, SkScalar surfaceScale,
286 SkSpecularLightingImageFilter(SkLight* light, SkScalar surfaceScale, SkScalar ks, SkScalar shininess, SkImageFilter* input, const CropRect* cropRect);
311 GrLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix);
314 const SkLight* light() const { return fLight; }
329 const SkLight* fLight;
337 const SkLight* light,
360 const SkLight* light,
373 const SkLight* light,
398 const SkLight* light
    [all...]
  /external/skia/src/effects/
SkLightingImageFilter.cpp 163 template <class LightingType, class LightType> void lightBitmap(const LightingType& lightingType, const SkLight* light, const SkBitmap& src, SkBitmap* dst, SkScalar surfaceScale, const SkIRect& bounds) {
265 SkDiffuseLightingImageFilter(SkLight* light, SkScalar surfaceScale,
286 SkSpecularLightingImageFilter(SkLight* light, SkScalar surfaceScale, SkScalar ks, SkScalar shininess, SkImageFilter* input, const CropRect* cropRect);
311 GrLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix);
314 const SkLight* light() const { return fLight; }
329 const SkLight* fLight;
337 const SkLight* light,
360 const SkLight* light,
373 const SkLight* light,
398 const SkLight* light
    [all...]
  /external/chromium_org/third_party/skia/include/effects/
SkLightingImageFilter.h 49 class SkLight;
78 SkLightingImageFilter(SkLight* light,
84 const SkLight* light() const { return fLight; }
89 SkLight* fLight;
  /external/skia/include/effects/
SkLightingImageFilter.h 49 class SkLight;
78 SkLightingImageFilter(SkLight* light,
84 const SkLight* light() const { return fLight; }
89 SkLight* fLight;

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