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Searched
refs:SortConstants
(Results
1 - 6
of
6
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
SortConstants.java
19
public class
SortConstants
{
LevelBuilder.java
87
backgroundRender.setPriority(
SortConstants
.BACKGROUND_START);
142
priority =
SortConstants
.OVERLAY; //hack!
193
if (render.getPriority() !=
SortConstants
.OVERLAY) {
195
render.setPriority(
SortConstants
.FOREGROUND);
HudSystem.java
295
render.scheduleForDraw(mFuelBackgroundDrawable, location,
SortConstants
.HUD, false);
304
render.scheduleForDraw(bitmap, location,
SortConstants
.HUD + 1, false);
327
render.scheduleForDraw(bitmap, mFlyButtonLocation,
SortConstants
.HUD, false);
347
render.scheduleForDraw(bitmap, mStompButtonLocation,
SortConstants
.HUD, false);
377
render.scheduleForDraw(mMovementSliderBaseDrawable, mMovementSliderBaseLocation,
SortConstants
.HUD, false);
378
render.scheduleForDraw(bitmap, mMovementSliderButtonLocation,
SortConstants
.HUD + 1, false);
392
render.scheduleForDraw(mCoinDrawable, mCoinLocation,
SortConstants
.HUD, false);
411
render.scheduleForDraw(mRubyDrawable, mRubyLocation,
SortConstants
.HUD, false);
459
render.scheduleForDraw(bitmap, Vector2.ZERO,
SortConstants
.FADE, false);
495
render.scheduleForDraw(mXDrawable, location,
SortConstants
.HUD, false);
[
all
...]
DebugSystem.java
78
render.scheduleForDraw(bitmap, mWorkVector,
SortConstants
.HUD, true);
LevelSystem.java
115
int currentPriority =
SortConstants
.BACKGROUND_START + 1;
GameObjectFactory.java
[
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...]
Completed in 491 milliseconds