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Searched
refs:SpriteAnimation
(Results
1 - 3
of
3
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
SpriteComponent.java
35
private
SpriteAnimation
mCurrentAnimation;
85
SpriteAnimation
currentAnimation = mCurrentAnimation;
93
mCurrentAnimation = (
SpriteAnimation
)animations.get(0);
149
public final
SpriteAnimation
findAnimation(int index) {
150
return (
SpriteAnimation
)mAnimations.find(index);
153
public final void addAnimation(
SpriteAnimation
anim) {
SpriteAnimation.java
24
public class
SpriteAnimation
extends PhasedObject {
32
public
SpriteAnimation
(int animationId, int frameCount) {
GameObjectFactory.java
643
} else if (entry instanceof
SpriteAnimation
&& sprite != null) {
644
sprite.addAnimation((
SpriteAnimation
)entry);
728
SpriteAnimation
idle = new
SpriteAnimation
(PlayerAnimations.IDLE.ordinal(), 1);
732
SpriteAnimation
angle = new
SpriteAnimation
(PlayerAnimations.MOVE.ordinal(), 1);
737
SpriteAnimation
extremeAngle = new
SpriteAnimation
(
743
SpriteAnimation
up = new
SpriteAnimation
(PlayerAnimations.BOOST_UP.ordinal(), 2)
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