/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/ |
TexturePropertyAccessor.java | 65 GLStateType.TEXTURES, 73 GLStateType.TEXTURES, 83 return String.format("TEXTURE_STATE/TEXTURES/${activeTexture}/%s", mTextureType);
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StateTransformFactory.java | [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLStateType.java | 120 TEXTURES("Textures"), 138 TEXTURE_IMMUTABLE_LEVELS("# of levels in immutable textures"),
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GLState.java | 310 GLSparseArrayProperty textures = new GLSparseArrayProperty(GLStateType.TEXTURES, local 312 textures.add(0); 317 textures);
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/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
BlenderKey.java | 69 /** Width of generated textures (in pixels). */
71 /** Height of generated textures (in pixels). */
73 /** Depth of generated textures (in pixels). */
478 int TEXTURES = 0x00000001;
498 /** Textures from all objects. */
499 private List<Texture> textures;
field in class:BlenderKey.LoadingResults 522 if ((featuresToLoad & FeaturesToLoad.TEXTURES) != 0) {
523 textures = new ArrayList<Texture>();
586 if (textures != null) {
587 textures.add(texture); [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
nv50_tex.c | 208 struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]); 259 BCTX_REFN(nv50->bufctx_3d, TEXTURES, res, RD);
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_tex.c | 208 struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]); 259 BCTX_REFN(nv50->bufctx_3d, TEXTURES, res, RD);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureHelper.java | 32 package com.jme3.scene.plugins.blender.textures;
204 // NOTE: Enable mipmaps FOR ALL TEXTURES EVER
206 if(type != TEX_IMAGE) {//only generated textures should have this key
214 * This method merges the given textures. The result texture has no alpha
218 * the textures to be merged
221 * @return merged textures
229 //checking the sizes of the textures (tehy should perfectly match)
254 //remove textures before the one without alpha (they will be covered anyway)
479 return (blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.TEXTURES) != 0;
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