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Searched
refs:TEX_HEIGHT
(Results
1 - 2
of
2
) sorted by null
/sdk/emulator/opengl/tests/translator_tests/GLES_CM/
triangleCM.cpp
42
#define
TEX_HEIGHT
256
222
pixels = genPalette4_rgb8(TEX_WIDTH,
TEX_HEIGHT
,3);
223
glCompressedTexImage2D(GL_TEXTURE_2D,0,GL_PALETTE4_RGB8_OES,TEX_WIDTH,
TEX_HEIGHT
,0,3*16+TEX_WIDTH*
TEX_HEIGHT
/2,pixels);
226
pixels = genTexture(TEX_WIDTH,
TEX_HEIGHT
, 4);
227
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_WIDTH,
TEX_HEIGHT
, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
249
pixels = genPalette4_rgb8(TEX_WIDTH,
TEX_HEIGHT
,1);
250
glCompressedTexSubImage2D(GL_TEXTURE_2D,0,TEX_WIDTH/4,
TEX_HEIGHT
/4,TEX_WIDTH/8,
TEX_HEIGHT
/8,GL_PALETTE4_RGB8_OES,3*16+(TEX_WIDTH*
TEX_HEIGHT
/128),pixels)
[
all
...]
/sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp
42
#define
TEX_HEIGHT
256
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