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  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderImageJme.java 39 import com.jme3.texture.Texture2D;
44 private Texture2D texture;
56 texture = (Texture2D) display.getAssetManager().loadTexture(key);
65 public RenderImageJme(Texture2D texture){
75 public Texture2D getTexture(){
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
Texture2D.java 44 public class Texture2D extends Texture {
52 public Texture2D(){
60 public Texture2D(Image img){
79 public Texture2D(int width, int height, Image.Format format){
94 public Texture2D(int width, int height, int numSamples, Image.Format format){
101 Texture2D clone = new Texture2D();
186 if (!(other instanceof Texture2D)) {
189 Texture2D that = (Texture2D) other
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/niftygui/
TestNiftyToMesh.java 47 import com.jme3.texture.Texture2D;
70 Texture2D depthTex = new Texture2D(1024, 768, Format.Depth);
74 Texture2D tex = new Texture2D(1024, 768, Format.RGBA8);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Texture2D.java 30 public class Texture2D extends TextureBase {
35 public Texture2D() {
39 public Texture2D(Allocation tex) {
44 public Texture2D(String dir, String file) {
50 public Texture2D(int resourceID) {
  /external/chromium_org/third_party/angle/src/libEGL/
Surface.h 21 class Texture2D;
64 virtual void setBoundTexture(gl::Texture2D *texture);
65 virtual gl::Texture2D *getBoundTexture() const;
104 gl::Texture2D *mTexture;
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
VarType.java 56 Texture2D(false,true),
  /external/jmonkeyengine/engine/src/core/com/jme3/ui/
Picture.java 44 import com.jme3.texture.Texture2D;
137 Texture2D tex = (Texture2D) assetManager.loadTexture(key);
150 public void setTexture(AssetManager assetManager, Texture2D tex, boolean useAlpha){
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
Filter.java 44 import com.jme3.texture.Texture2D;
84 protected Texture2D renderedTexture;
85 protected Texture2D depthTexture;
101 renderedTexture = new Texture2D(width, height, numSamples, textureFormat);
104 depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat);
109 renderedTexture = new Texture2D(width, height, textureFormat);
112 depthTexture = new Texture2D(width, height, depthBufferFormat);
172 public Texture2D getDepthTexture() {
176 public Texture2D getRenderedTexture() {
180 public void setRenderedTexture(Texture2D renderedTexture) {
    [all...]
FilterPostProcessor.java 41 import com.jme3.texture.Texture2D;
62 private Texture2D filterTexture;
63 private Texture2D depthTexture;
153 depthTexture = new Texture2D(width, height, Format.Depth24);
220 Texture2D tex = filterTexture;
403 Texture2D msColor = new Texture2D(width, height, numSamples, Format.RGBA8);
404 Texture2D msDepth = new Texture2D(width, height, numSamples, Format.Depth);
418 filterTexture = new Texture2D(width, height, Format.RGBA8);
    [all...]
HDRRenderer.java 46 import com.jme3.texture.Texture2D;
67 private Texture2D mainScene;
69 private Texture2D scene64;
71 private Texture2D scene8;
73 private Texture2D scene1[] = new Texture2D[2];
261 mainScene = new Texture2D(w, h, bufFormat);
302 scene64 = new Texture2D(64, 64, lumFmt);
308 scene8 = new Texture2D(8, 8, lumFmt);
314 scene1[0] = new Texture2D(1, 1, lumFmt);
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestFBOPassthrough.java 44 import com.jme3.texture.Texture2D;
72 Texture2D fbTex = new Texture2D(w, h, Format.RGBA8);
TestMultiRenderTarget.java 47 import com.jme3.texture.Texture2D;
53 private Texture2D diffuseData, normalData, specularData, depthData;
124 diffuseData = new Texture2D(w, h, Format.RGBA8);
125 normalData = new Texture2D(w, h, Format.RGBA8);
126 specularData = new Texture2D(w, h, Format.RGBA8);
127 depthData = new Texture2D(w, h, Format.Depth);
TestRenderToTexture.java 51 import com.jme3.texture.Texture2D;
84 Texture2D offTex = new Texture2D(512, 512, Format.RGBA8);
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.hlsl 27 Texture2D tex0;
28 Texture2D tex1;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.hlsl 27 Texture2D tex0;
28 Texture2D tex1;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11blit.hlsl 27 Texture2D tex;
  /external/jmonkeyengine/engine/src/test/jme3test/gui/
TestSoftwareMouse.java 41 import com.jme3.texture.Texture2D;
98 cursor.setTexture(assetManager, (Texture2D) tex, true);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11blit.hlsl 27 Texture2D tex;
  /external/chromium_org/third_party/angle/src/libGLESv2/
Texture.cpp 9 // Texture2D and TextureCubeMap. Implements GL texture objects and related
295 Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
308 Texture2D::~Texture2D()
330 void Texture2D::addProxyRef(const Renderbuffer *proxy)
335 void Texture2D::releaseProxy(const Renderbuffer *proxy)
344 GLenum Texture2D::getTarget() const
349 GLsizei Texture2D::getWidth(GLint level) const
357 GLsizei Texture2D::getHeight(GLint level) cons
    [all...]
Renderbuffer.h 30 class Texture2D;
72 RenderbufferTexture2D(Texture2D *texture, GLenum target);
94 BindingPointer <Texture2D> mTexture2D;
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
SimpleWaterProcessor.java 49 import com.jme3.texture.Texture2D;
100 protected Texture2D reflectionTexture;
101 protected Texture2D refractionTexture;
102 protected Texture2D depthTexture;
103 protected Texture2D normalTexture;
104 protected Texture2D dudvTexture;
264 normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/water_normalmap.dds");
265 dudvTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/dudv_map.jpg");
271 reflectionTexture = new Texture2D(renderWidth, renderHeight, Format.RGBA8);
272 refractionTexture = new Texture2D(renderWidth, renderHeight, Format.RGBA8)
    [all...]
WaterFilter.java 52 import com.jme3.texture.Texture2D;
69 private Texture2D normalTexture;
70 private Texture2D foamTexture;
71 private Texture2D causticsTexture;
72 private Texture2D heightTexture;
249 normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/water_normalmap.dds");
251 foamTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/foam.jpg");
254 causticsTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/caustics.jpg");
256 heightTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/heightmap.jpg");
694 public void setFoamTexture(Texture2D foamTexture)
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
BasicShadowRenderer.java 47 import com.jme3.texture.Texture2D;
61 private Texture2D shadowMap;
77 shadowMap = new Texture2D(size, size, Format.Depth);
PssmShadowRenderer.java 54 import com.jme3.texture.Texture2D;
124 private Texture2D[] shadowMaps;
125 private Texture2D dummyTex;
172 shadowMaps = new Texture2D[nbSplits];
179 dummyTex = new Texture2D(size, size, Format.RGBA8);
187 shadowMaps[i] = new Texture2D(size, size, Format.Depth);
230 for (Texture2D shadowMap : shadowMaps) {
256 for (Texture2D shadowMap : shadowMaps) {
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
RenderTarget11.cpp 45 mipSlice = rtvDesc.Texture2D.MipSlice;
107 mipSlice = dsvDesc.Texture2D.MipSlice;
240 dsvDesc.Texture2D.MipSlice = 0;
257 rtvDesc.Texture2D.MipSlice = 0;
272 srvDesc.Texture2D.MostDetailedMip = 0;
273 srvDesc.Texture2D.MipLevels = 1;

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