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    Searched refs:TextureArray (Results 1 - 8 of 8) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
TextureArray.java 10 * To check if a hardware supports TextureArray check :
11 * renderManager.getRenderer().getCaps().contains(Caps.TextureArray)
14 public class TextureArray extends Texture {
20 * Construct a TextureArray
22 * To check if a hardware supports TextureArray check :
23 * renderManager.getRenderer().getCaps().contains(Caps.TextureArray)
25 public TextureArray() {
30 * Construct a TextureArray from the given list of images
32 * To check if a hardware supports TextureArray check :
33 * renderManager.getRenderer().getCaps().contains(Caps.TextureArray)
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  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
VarType.java 58 TextureArray(false,true),
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTextureArray.java 13 import com.jme3.texture.TextureArray;
29 if(!renderManager.getRenderer().getCaps().contains(Caps.TextureArray)){
30 throw new UnsupportedOperationException("Your hardware does not support TextureArray");
39 TextureArray tex3 = new TextureArray(images);
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Caps.java 165 TextureArray,
245 && !caps.contains(Caps.TextureArray))
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Technique.java 149 case TextureArray:
MatParam.java 256 case TextureArray:
Material.java 522 paramType = VarType.TextureArray;
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  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 324 caps.add(Caps.TextureArray);
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