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    Searched refs:TextureLibrary (Results 1 - 8 of 8) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
ObjectRegistry.java 54 public TextureLibrary shortTermTextureLibrary;
55 public TextureLibrary longTermTextureLibrary;
LevelBuilder.java 49 TextureLibrary textureLibrary = sSystemRegistry.shortTermTextureLibrary;
53 if (textureLibrary != null) {
98 textureLibrary.allocateTexture(backgroundResource));
155 TextureLibrary textureLibrary = sSystemRegistry.shortTermTextureLibrary;
156 TiledVertexGrid bg = new TiledVertexGrid(textureLibrary.allocateTexture(tileMapIndex),
DebugSystem.java 36 public DebugSystem(TextureLibrary library) {
GameRenderer.java 142 public void loadTextures(GL10 gl, TextureLibrary library) {
149 public void flushTextures(GL10 gl, TextureLibrary library) {
TextureLibrary.java 39 public class TextureLibrary extends BaseObject {
48 public TextureLibrary() {
Game.java 90 TextureLibrary shortTermTextureLibrary = new TextureLibrary();
94 TextureLibrary longTermTextureLibrary = new TextureLibrary();
GLSurfaceView.java 498 public void flushTextures(TextureLibrary library) {
502 public void loadTextures(TextureLibrary library) {
685 void loadTextures(GL10 gl, TextureLibrary library);
686 void flushTextures(GL10 gl, TextureLibrary library);
    [all...]
GameObjectFactory.java 316 TextureLibrary textureLibrary = sSystemRegistry.longTermTextureLibrary;
317 textureLibrary.allocateTexture(R.drawable.dust01);
318 textureLibrary.allocateTexture(R.drawable.dust02);
319 textureLibrary.allocateTexture(R.drawable.dust03);
320 textureLibrary.allocateTexture(R.drawable.dust04);
321 textureLibrary.allocateTexture(R.drawable.dust05);
323 textureLibrary.allocateTexture(R.drawable.effect_energyball01);
324 textureLibrary.allocateTexture(R.drawable.effect_energyball02);
325 textureLibrary.allocateTexture(R.drawable.effect_energyball03)
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