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    Searched refs:TextureSampler (Results 1 - 16 of 16) sorted by null

  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLEffect.h 43 typedef GrGLProgramEffects::TextureSampler TextureSampler;
GrGLProgramEffects.h 77 class TextureSampler {
79 TextureSampler(UniformHandle uniform, const GrTextureAccess& access)
97 typedef SkTArray<TextureSampler> TextureSamplerArray;
GrGLShaderBuilder.h 34 typedef GrGLProgramEffects::TextureSampler TextureSampler;
77 order of the result depends on the GrTextureAccess associated with the TextureSampler. */
79 const TextureSampler&,
84 void fsAppendTextureLookup(const TextureSampler&,
90 always a vec4. modulation and the swizzle specified by TextureSampler must both be vec4 or
94 const TextureSampler&,
GrGLProgramEffects.cpp 18 typedef GrGLProgramEffects::TextureSampler TextureSampler;
228 SkNEW_APPEND_TO_TARRAY(outSamplers, TextureSampler,
271 SkSTArray<4, TextureSampler> samplers(effect->numTextures());
481 SkSTArray<4, TextureSampler> samplers(effect->numTextures());
GrGLShaderBuilder.cpp 273 const GrGLShaderBuilder::TextureSampler& sampler,
285 void GrGLShaderBuilder::fsAppendTextureLookup(const GrGLShaderBuilder::TextureSampler& sampler,
293 const GrGLShaderBuilder::TextureSampler& sampler,
    [all...]
  /external/skia/src/gpu/gl/
GrGLEffect.h 43 typedef GrGLProgramEffects::TextureSampler TextureSampler;
GrGLProgramEffects.h 77 class TextureSampler {
79 TextureSampler(UniformHandle uniform, const GrTextureAccess& access)
97 typedef SkTArray<TextureSampler> TextureSamplerArray;
GrGLShaderBuilder.h 34 typedef GrGLProgramEffects::TextureSampler TextureSampler;
77 order of the result depends on the GrTextureAccess associated with the TextureSampler. */
79 const TextureSampler&,
84 void fsAppendTextureLookup(const TextureSampler&,
90 always a vec4. modulation and the swizzle specified by TextureSampler must both be vec4 or
94 const TextureSampler&,
GrGLProgramEffects.cpp 18 typedef GrGLProgramEffects::TextureSampler TextureSampler;
228 SkNEW_APPEND_TO_TARRAY(outSamplers, TextureSampler,
271 SkSTArray<4, TextureSampler> samplers(effect->numTextures());
481 SkSTArray<4, TextureSampler> samplers(effect->numTextures());
GrGLShaderBuilder.cpp 273 const GrGLShaderBuilder::TextureSampler& sampler,
285 void GrGLShaderBuilder::fsAppendTextureLookup(const GrGLShaderBuilder::TextureSampler& sampler,
293 const GrGLShaderBuilder::TextureSampler& sampler,
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrTextureDomain.h 87 const GrGLEffect::TextureSampler sampler,
GrTextureDomain.cpp 46 const GrGLEffect::TextureSampler sampler,
  /external/skia/src/gpu/effects/
GrTextureDomain.h 87 const GrGLEffect::TextureSampler sampler,
GrTextureDomain.cpp 46 const GrGLEffect::TextureSampler sampler,
  /external/chromium_org/third_party/skia/src/effects/
SkMatrixConvolutionImageFilter.cpp 428 const GrGLShaderBuilder::TextureSampler& sampler,
  /external/skia/src/effects/
SkMatrixConvolutionImageFilter.cpp 428 const GrGLShaderBuilder::TextureSampler& sampler,

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