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Searched
refs:TextureSampler
(Results
1 - 16
of
16
) sorted by null
/external/chromium_org/third_party/skia/src/gpu/gl/
GrGLEffect.h
43
typedef GrGLProgramEffects::
TextureSampler
TextureSampler
;
GrGLProgramEffects.h
77
class
TextureSampler
{
79
TextureSampler
(UniformHandle uniform, const GrTextureAccess& access)
97
typedef SkTArray<
TextureSampler
> TextureSamplerArray;
GrGLShaderBuilder.h
34
typedef GrGLProgramEffects::
TextureSampler
TextureSampler
;
77
order of the result depends on the GrTextureAccess associated with the
TextureSampler
. */
79
const
TextureSampler
&,
84
void fsAppendTextureLookup(const
TextureSampler
&,
90
always a vec4. modulation and the swizzle specified by
TextureSampler
must both be vec4 or
94
const
TextureSampler
&,
GrGLProgramEffects.cpp
18
typedef GrGLProgramEffects::
TextureSampler
TextureSampler
;
228
SkNEW_APPEND_TO_TARRAY(outSamplers,
TextureSampler
,
271
SkSTArray<4,
TextureSampler
> samplers(effect->numTextures());
481
SkSTArray<4,
TextureSampler
> samplers(effect->numTextures());
GrGLShaderBuilder.cpp
273
const GrGLShaderBuilder::
TextureSampler
& sampler,
285
void GrGLShaderBuilder::fsAppendTextureLookup(const GrGLShaderBuilder::
TextureSampler
& sampler,
293
const GrGLShaderBuilder::
TextureSampler
& sampler,
[
all
...]
/external/skia/src/gpu/gl/
GrGLEffect.h
43
typedef GrGLProgramEffects::
TextureSampler
TextureSampler
;
GrGLProgramEffects.h
77
class
TextureSampler
{
79
TextureSampler
(UniformHandle uniform, const GrTextureAccess& access)
97
typedef SkTArray<
TextureSampler
> TextureSamplerArray;
GrGLShaderBuilder.h
34
typedef GrGLProgramEffects::
TextureSampler
TextureSampler
;
77
order of the result depends on the GrTextureAccess associated with the
TextureSampler
. */
79
const
TextureSampler
&,
84
void fsAppendTextureLookup(const
TextureSampler
&,
90
always a vec4. modulation and the swizzle specified by
TextureSampler
must both be vec4 or
94
const
TextureSampler
&,
GrGLProgramEffects.cpp
18
typedef GrGLProgramEffects::
TextureSampler
TextureSampler
;
228
SkNEW_APPEND_TO_TARRAY(outSamplers,
TextureSampler
,
271
SkSTArray<4,
TextureSampler
> samplers(effect->numTextures());
481
SkSTArray<4,
TextureSampler
> samplers(effect->numTextures());
GrGLShaderBuilder.cpp
273
const GrGLShaderBuilder::
TextureSampler
& sampler,
285
void GrGLShaderBuilder::fsAppendTextureLookup(const GrGLShaderBuilder::
TextureSampler
& sampler,
293
const GrGLShaderBuilder::
TextureSampler
& sampler,
[
all
...]
/external/chromium_org/third_party/skia/src/gpu/effects/
GrTextureDomain.h
87
const GrGLEffect::
TextureSampler
sampler,
GrTextureDomain.cpp
46
const GrGLEffect::
TextureSampler
sampler,
/external/skia/src/gpu/effects/
GrTextureDomain.h
87
const GrGLEffect::
TextureSampler
sampler,
GrTextureDomain.cpp
46
const GrGLEffect::
TextureSampler
sampler,
/external/chromium_org/third_party/skia/src/effects/
SkMatrixConvolutionImageFilter.cpp
428
const GrGLShaderBuilder::
TextureSampler
& sampler,
/external/skia/src/effects/
SkMatrixConvolutionImageFilter.cpp
428
const GrGLShaderBuilder::
TextureSampler
& sampler,
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