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Searched
refs:Timers
(Results
1 - 25
of
104
) sorted by null
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/cts/apps/CtsVerifier/lib/colorchecker/
vec2.cpp
20
#include <utils/
Timers
.h>
vec3.cpp
20
#include <utils/
Timers
.h>
/frameworks/native/opengl/libs/GLES_trace/src/
gltrace_fixup.h
20
#include <utils/
Timers
.h>
gltrace_egl.cpp
18
#include <utils/
Timers
.h>
/hardware/qcom/audio/legacy/alsa_sound/
AudioPolicyManagerALSA.h
21
#include <utils/
Timers
.h>
/packages/apps/DeskClock/src/com/android/deskclock/timer/
TimerReceiver.java
49
if (
Timers
.LOGGING) {
53
// This action does not need the
timers
data
54
if (
Timers
.NOTIF_IN_USE_CANCEL.equals(actionType)) {
59
// Get the updated
timers
data.
66
// These actions do not provide a timer ID, but do use the
timers
data
67
if (
Timers
.NOTIF_IN_USE_SHOW.equals(actionType)) {
70
} else if (
Timers
.NOTIF_TIMES_UP_SHOW.equals(actionType)) {
73
} else if (
Timers
.NOTIF_TIMES_UP_CANCEL.equals(actionType)) {
79
if (!intent.hasExtra(
Timers
.TIMER_INTENT_EXTRA)) {
86
int timerId = intent.getIntExtra(
Timers
.TIMER_INTENT_EXTRA, -1)
[
all
...]
TimerFragment.java
72
public static final String GOTO_SETUP_VIEW = "deskclock.
timers
.gotosetup";
166
// If we're going from two
timers
to one (in the same row), we don't want to
280
// span all columns so that it's centered. Otherwise, all
timers
should just span one.
354
// Individual
timers
are updated in button handlers.
360
// Individual
timers
are updated in button handlers.
447
if (bundle != null && bundle.containsKey(
Timers
.TIMESUP_MODE)) {
448
if (bundle.getBoolean(
Timers
.TIMESUP_MODE, false)) {
483
// switch to the
timers
view.
491
updateTimersState(t,
Timers
.START_TIMER);
568
if (mPrefs.getBoolean(
Timers
.FROM_NOTIFICATION, false))
[
all
...]
TimerAlertFullScreen.java
64
//
timers
in STATE_TIMESUP state
66
args.putBoolean(
Timers
.TIMESUP_MODE, true);
96
// Volume keys and camera keys stop all the
timers
147
if (
Timers
.LOGGING) {
/frameworks/av/include/camera/
ICameraRecordingProxyListener.h
23
#include <utils/
Timers
.h>
ICameraClient.h
24
#include <utils/
Timers
.h>
IProCameraCallbacks.h
24
#include <utils/
Timers
.h>
/system/core/include/utils/
StopWatch.h
23
#include <utils/
Timers
.h>
Thread.h
32
#include <utils/
Timers
.h>
/system/core/libutils/
Log.cpp
20
#include <utils/
Timers
.h>
/frameworks/base/services/input/
InputApplication.h
23
#include <utils/
Timers
.h>
InputManager.h
32
#include <utils/
Timers
.h>
/frameworks/native/opengl/tests/gl_perf/
filltest.cpp
26
#include <utils/
Timers
.h>
/frameworks/av/include/camera/camera2/
ICameraDeviceCallbacks.h
24
#include <utils/
Timers
.h>
/frameworks/base/services/common_time/
utils.h
25
#include <utils/
Timers
.h>
/frameworks/native/include/input/
VelocityControl.h
22
#include <utils/
Timers
.h>
/frameworks/native/include/gui/
DisplayEventReceiver.h
25
#include <utils/
Timers
.h>
Sensor.h
26
#include <utils/
Timers
.h>
SensorEventQueue.h
25
#include <utils/
Timers
.h>
/frameworks/native/include/ui/
Fence.h
28
#include <utils/
Timers
.h>
/frameworks/native/opengl/tests/gl_perfapp/jni/
gl_code.cpp
10
#include <utils/
Timers
.h>
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