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Searched
refs:TransformationMatrix
(Results
1 - 25
of
65
) sorted by null
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/external/chromium_org/third_party/WebKit/Source/platform/transforms/
Matrix3DTransformOperation.h
35
static PassRefPtr<Matrix3DTransformOperation> create(const
TransformationMatrix
& matrix)
40
TransformationMatrix
matrix() const {return m_matrix; }
55
virtual void apply(
TransformationMatrix
& transform, const FloatSize&) const
57
transform.multiply(
TransformationMatrix
(m_matrix));
62
Matrix3DTransformOperation(const
TransformationMatrix
& mat)
67
TransformationMatrix
m_matrix;
TransformationMatrix.h
49
class PLATFORM_EXPORT
TransformationMatrix
{
63
TransformationMatrix
() { makeIdentity(); }
64
TransformationMatrix
(const AffineTransform& t);
65
TransformationMatrix
(const
TransformationMatrix
& t) { *this = t; }
66
TransformationMatrix
(double a, double b, double c, double d, double e, double f) { setMatrix(a, b, c, d, e, f); }
67
TransformationMatrix
(double m11, double m12, double m13, double m14,
94
TransformationMatrix
& operator =(const
TransformationMatrix
&t)
100
TransformationMatrix
& makeIdentity(
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...]
Matrix3DTransformOperation.cpp
42
TransformationMatrix
fromT;
43
TransformationMatrix
toT;
InterpolatedTransformOperation.cpp
46
void InterpolatedTransformOperation::apply(
TransformationMatrix
& transform, const FloatSize& borderBoxSize) const
48
TransformationMatrix
fromTransform;
49
TransformationMatrix
toTransform;
PerspectiveTransformOperation.cpp
51
TransformationMatrix
fromT;
52
TransformationMatrix
toT;
56
TransformationMatrix
::DecomposedType decomp;
MatrixTransformOperation.h
29
#include "platform/transforms/
TransformationMatrix
.h"
40
static PassRefPtr<MatrixTransformOperation> create(const
TransformationMatrix
& t)
45
TransformationMatrix
matrix() const { return
TransformationMatrix
(m_a, m_b, m_c, m_d, m_e, m_f); }
61
virtual void apply(
TransformationMatrix
& transform, const FloatSize&) const
63
TransformationMatrix
matrix(m_a, m_b, m_c, m_d, m_e, m_f);
79
MatrixTransformOperation(const
TransformationMatrix
& t)
IdentityTransformOperation.h
48
virtual void apply(
TransformationMatrix
&, const FloatSize&) const { }
TransformationMatrix.cpp
29
#include "platform/transforms/
TransformationMatrix
.h"
119
static double determinant4x4(const
TransformationMatrix
::Matrix4& m)
166
static void adjoint(const
TransformationMatrix
::Matrix4& matrix,
TransformationMatrix
::Matrix4& result)
213
static bool inverse(const
TransformationMatrix
::Matrix4& matrix,
TransformationMatrix
::Matrix4& result)
241
static void transposeMatrix4(const
TransformationMatrix
::Matrix4& a,
TransformationMatrix
::Matrix4& b)
249
static void v4MulPointByMatrix(const Vector4 p, const
TransformationMatrix
::Matrix4& m, Vector4 result)
299
static bool decompose(const
TransformationMatrix
::Matrix4& mat, TransformationMatrix::DecomposedType& result
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...]
MatrixTransformOperation.cpp
38
TransformationMatrix
fromT;
39
TransformationMatrix
toT(m_a, m_b, m_c, m_d, m_e, m_f);
RotateTransformOperation.cpp
57
TransformationMatrix
fromT;
58
TransformationMatrix
toT;
73
TransformationMatrix
::DecomposedType decomp;
InterpolatedTransformOperation.h
53
virtual void apply(
TransformationMatrix
&, const FloatSize& borderBoxSize) const;
PerspectiveTransformOperation.h
56
virtual void apply(
TransformationMatrix
& transform, const FloatSize&) const
SkewTransformOperation.h
54
virtual void apply(
TransformationMatrix
& transform, const FloatSize&) const
/external/chromium_org/third_party/WebKit/Source/platform/graphics/
GraphicsLayerClient.h
39
class
TransformationMatrix
;
74
virtual bool getCurrentTransform(const GraphicsLayer*,
TransformationMatrix
&) const { return false; }
GraphicsLayer.h
39
#include "platform/transforms/
TransformationMatrix
.h"
162
const
TransformationMatrix
& transform() const { return m_transform; }
163
void setTransform(const
TransformationMatrix
&);
165
const
TransformationMatrix
& childrenTransform() const { return m_childrenTransform; }
166
void setChildrenTransform(const
TransformationMatrix
&);
350
TransformationMatrix
m_transform;
351
TransformationMatrix
m_childrenTransform;
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterTransformParameter.h
40
class
TransformationMatrix
;
53
void applyTransform(
TransformationMatrix
&, const FloatSize& boxSize) const;
CustomFilterTransformParameter.cpp
64
void CustomFilterTransformParameter::applyTransform(
TransformationMatrix
& transform, const FloatSize& boxSize) const
/external/chromium_org/third_party/WebKit/Source/core/rendering/
HitTestingTransformState.cpp
43
void HitTestingTransformState::applyTransform(const
TransformationMatrix
& transformFromContainer, TransformAccumulation accumulate)
57
void HitTestingTransformState::flattenWithTransform(const
TransformationMatrix
& t)
59
TransformationMatrix
inverseTransform = t.inverse();
HitTestingTransformState.h
33
#include "platform/transforms/
TransformationMatrix
.h"
39
// FIXME: Now that TransformState lazily creates its
TransformationMatrix
it takes up less space.
57
void applyTransform(const
TransformationMatrix
& transformFromContainer, TransformAccumulation);
68
TransformationMatrix
m_accumulatedTransform;
90
void flattenWithTransform(const
TransformationMatrix
&);
RenderGeometryMap.h
34
#include "platform/transforms/
TransformationMatrix
.h"
67
OwnPtr<
TransformationMatrix
> m_transform; // Includes offset if non-null.
111
void push(const RenderObject*, const
TransformationMatrix
&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false, LayoutSize offsetForFixedPosition = LayoutSize());
/external/chromium_org/third_party/WebKit/Source/platform/geometry/
TransformState.cpp
48
m_accumulatedTransform = adoptPtr(new
TransformationMatrix
(*other.m_accumulatedTransform));
105
// FIXME: We transform AffineTransform to
TransformationMatrix
. This is rather inefficient.
111
void TransformState::applyTransform(const
TransformationMatrix
& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped)
126
m_accumulatedTransform = adoptPtr(new
TransformationMatrix
(transformFromContainer * *m_accumulatedTransform));
131
m_accumulatedTransform = adoptPtr(new
TransformationMatrix
(transformFromContainer));
135
const
TransformationMatrix
* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get() : &transformFromContainer;
188
void TransformState::flattenWithTransform(const
TransformationMatrix
& t, bool* wasClamped)
196
TransformationMatrix
inverseTransform = t.inverse();
TransformState.h
34
#include "platform/transforms/
TransformationMatrix
.h"
92
void applyTransform(const
TransformationMatrix
& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0);
106
void flattenWithTransform(const
TransformationMatrix
&, bool* wasClamped);
113
OwnPtr<
TransformationMatrix
> m_accumulatedTransform;
/external/chromium_org/third_party/WebKit/Source/core/css/
CSSMatrix.cpp
43
CSSMatrix::CSSMatrix(const
TransformationMatrix
& m)
77
// Convert transform operations to a
TransformationMatrix
. This can fail
81
TransformationMatrix
t;
97
return CSSMatrix::create(
TransformationMatrix
(m_matrix).multiply(secondMatrix->m_matrix));
118
return CSSMatrix::create(
TransformationMatrix
(m_matrix).translate3d(x, y, z));
129
return CSSMatrix::create(
TransformationMatrix
(m_matrix).scale3d(scaleX, scaleY, scaleZ));
147
return CSSMatrix::create(
TransformationMatrix
(m_matrix).rotate3d(rotX, rotY, rotZ));
162
return CSSMatrix::create(
TransformationMatrix
(m_matrix).rotate3d(x, y, z, angle));
169
return CSSMatrix::create(
TransformationMatrix
(m_matrix).skewX(angle));
176
return CSSMatrix::create(
TransformationMatrix
(m_matrix).skewY(angle))
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...]
CSSMatrix.h
30
#include "platform/transforms/
TransformationMatrix
.h"
40
static PassRefPtr<CSSMatrix> create(const
TransformationMatrix
& m)
146
const
TransformationMatrix
& transform() const { return m_matrix; }
151
CSSMatrix(const
TransformationMatrix
&);
154
TransformationMatrix
m_matrix;
/external/chromium_org/third_party/WebKit/Source/core/svg/
SVGTextElement.cpp
51
TransformationMatrix
t;
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