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  /external/chromium_org/third_party/WebKit/Source/platform/transforms/
Matrix3DTransformOperation.h 35 static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix)
40 TransformationMatrix matrix() const {return m_matrix; }
55 virtual void apply(TransformationMatrix& transform, const FloatSize&) const
57 transform.multiply(TransformationMatrix(m_matrix));
62 Matrix3DTransformOperation(const TransformationMatrix& mat)
67 TransformationMatrix m_matrix;
TransformationMatrix.h 49 class PLATFORM_EXPORT TransformationMatrix {
63 TransformationMatrix() { makeIdentity(); }
64 TransformationMatrix(const AffineTransform& t);
65 TransformationMatrix(const TransformationMatrix& t) { *this = t; }
66 TransformationMatrix(double a, double b, double c, double d, double e, double f) { setMatrix(a, b, c, d, e, f); }
67 TransformationMatrix(double m11, double m12, double m13, double m14,
94 TransformationMatrix& operator =(const TransformationMatrix &t)
100 TransformationMatrix& makeIdentity(
    [all...]
Matrix3DTransformOperation.cpp 42 TransformationMatrix fromT;
43 TransformationMatrix toT;
InterpolatedTransformOperation.cpp 46 void InterpolatedTransformOperation::apply(TransformationMatrix& transform, const FloatSize& borderBoxSize) const
48 TransformationMatrix fromTransform;
49 TransformationMatrix toTransform;
PerspectiveTransformOperation.cpp 51 TransformationMatrix fromT;
52 TransformationMatrix toT;
56 TransformationMatrix::DecomposedType decomp;
MatrixTransformOperation.h 29 #include "platform/transforms/TransformationMatrix.h"
40 static PassRefPtr<MatrixTransformOperation> create(const TransformationMatrix& t)
45 TransformationMatrix matrix() const { return TransformationMatrix(m_a, m_b, m_c, m_d, m_e, m_f); }
61 virtual void apply(TransformationMatrix& transform, const FloatSize&) const
63 TransformationMatrix matrix(m_a, m_b, m_c, m_d, m_e, m_f);
79 MatrixTransformOperation(const TransformationMatrix& t)
IdentityTransformOperation.h 48 virtual void apply(TransformationMatrix&, const FloatSize&) const { }
TransformationMatrix.cpp 29 #include "platform/transforms/TransformationMatrix.h"
119 static double determinant4x4(const TransformationMatrix::Matrix4& m)
166 static void adjoint(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result)
213 static bool inverse(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result)
241 static void transposeMatrix4(const TransformationMatrix::Matrix4& a, TransformationMatrix::Matrix4& b)
249 static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 result)
299 static bool decompose(const TransformationMatrix::Matrix4& mat, TransformationMatrix::DecomposedType& result
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MatrixTransformOperation.cpp 38 TransformationMatrix fromT;
39 TransformationMatrix toT(m_a, m_b, m_c, m_d, m_e, m_f);
RotateTransformOperation.cpp 57 TransformationMatrix fromT;
58 TransformationMatrix toT;
73 TransformationMatrix::DecomposedType decomp;
InterpolatedTransformOperation.h 53 virtual void apply(TransformationMatrix&, const FloatSize& borderBoxSize) const;
PerspectiveTransformOperation.h 56 virtual void apply(TransformationMatrix& transform, const FloatSize&) const
SkewTransformOperation.h 54 virtual void apply(TransformationMatrix& transform, const FloatSize&) const
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/
GraphicsLayerClient.h 39 class TransformationMatrix;
74 virtual bool getCurrentTransform(const GraphicsLayer*, TransformationMatrix&) const { return false; }
GraphicsLayer.h 39 #include "platform/transforms/TransformationMatrix.h"
162 const TransformationMatrix& transform() const { return m_transform; }
163 void setTransform(const TransformationMatrix&);
165 const TransformationMatrix& childrenTransform() const { return m_childrenTransform; }
166 void setChildrenTransform(const TransformationMatrix&);
350 TransformationMatrix m_transform;
351 TransformationMatrix m_childrenTransform;
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterTransformParameter.h 40 class TransformationMatrix;
53 void applyTransform(TransformationMatrix&, const FloatSize& boxSize) const;
CustomFilterTransformParameter.cpp 64 void CustomFilterTransformParameter::applyTransform(TransformationMatrix& transform, const FloatSize& boxSize) const
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
HitTestingTransformState.cpp 43 void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate)
57 void HitTestingTransformState::flattenWithTransform(const TransformationMatrix& t)
59 TransformationMatrix inverseTransform = t.inverse();
HitTestingTransformState.h 33 #include "platform/transforms/TransformationMatrix.h"
39 // FIXME: Now that TransformState lazily creates its TransformationMatrix it takes up less space.
57 void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation);
68 TransformationMatrix m_accumulatedTransform;
90 void flattenWithTransform(const TransformationMatrix&);
RenderGeometryMap.h 34 #include "platform/transforms/TransformationMatrix.h"
67 OwnPtr<TransformationMatrix> m_transform; // Includes offset if non-null.
111 void push(const RenderObject*, const TransformationMatrix&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false, LayoutSize offsetForFixedPosition = LayoutSize());
  /external/chromium_org/third_party/WebKit/Source/platform/geometry/
TransformState.cpp 48 m_accumulatedTransform = adoptPtr(new TransformationMatrix(*other.m_accumulatedTransform));
105 // FIXME: We transform AffineTransform to TransformationMatrix. This is rather inefficient.
111 void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped)
126 m_accumulatedTransform = adoptPtr(new TransformationMatrix(transformFromContainer * *m_accumulatedTransform));
131 m_accumulatedTransform = adoptPtr(new TransformationMatrix(transformFromContainer));
135 const TransformationMatrix* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get() : &transformFromContainer;
188 void TransformState::flattenWithTransform(const TransformationMatrix& t, bool* wasClamped)
196 TransformationMatrix inverseTransform = t.inverse();
TransformState.h 34 #include "platform/transforms/TransformationMatrix.h"
92 void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0);
106 void flattenWithTransform(const TransformationMatrix&, bool* wasClamped);
113 OwnPtr<TransformationMatrix> m_accumulatedTransform;
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSMatrix.cpp 43 CSSMatrix::CSSMatrix(const TransformationMatrix& m)
77 // Convert transform operations to a TransformationMatrix. This can fail
81 TransformationMatrix t;
97 return CSSMatrix::create(TransformationMatrix(m_matrix).multiply(secondMatrix->m_matrix));
118 return CSSMatrix::create(TransformationMatrix(m_matrix).translate3d(x, y, z));
129 return CSSMatrix::create(TransformationMatrix(m_matrix).scale3d(scaleX, scaleY, scaleZ));
147 return CSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(rotX, rotY, rotZ));
162 return CSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(x, y, z, angle));
169 return CSSMatrix::create(TransformationMatrix(m_matrix).skewX(angle));
176 return CSSMatrix::create(TransformationMatrix(m_matrix).skewY(angle))
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CSSMatrix.h 30 #include "platform/transforms/TransformationMatrix.h"
40 static PassRefPtr<CSSMatrix> create(const TransformationMatrix& m)
146 const TransformationMatrix& transform() const { return m_matrix; }
151 CSSMatrix(const TransformationMatrix&);
154 TransformationMatrix m_matrix;
  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGTextElement.cpp 51 TransformationMatrix t;

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