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Searched
refs:USE_PROFILES_GAME
(Results
1 - 5
of
5
) sorted by null
/frameworks/wilhelm/src/
classes.c
22
#if USE_PROFILES &
USE_PROFILES_GAME
219
#if USE_PROFILES &
USE_PROFILES_GAME
248
#if USE_PROFILES & (
USE_PROFILES_GAME
| USE_PROFILES_MUSIC)
278
#if USE_PROFILES &
USE_PROFILES_GAME
450
#if USE_PROFILES & (
USE_PROFILES_GAME
| USE_PROFILES_PHONE)
455
#if USE_PROFILES &
USE_PROFILES_GAME
463
#if USE_PROFILES & (
USE_PROFILES_GAME
| USE_PROFILES_MUSIC)
489
#if USE_PROFILES & (
USE_PROFILES_GAME
| USE_PROFILES_MUSIC)
sles_allinclusive.h
48
#define
USE_PROFILES_GAME
0x4 // == SL_PROFILES_GAME
142
#if USE_PROFILES &
USE_PROFILES_GAME
156
#if USE_PROFILES & (
USE_PROFILES_GAME
| USE_PROFILES_MUSIC)
164
#if USE_PROFILES & (
USE_PROFILES_GAME
| USE_PROFILES_PHONE)
sles.c
326
#if !(USE_PROFILES &
USE_PROFILES_GAME
)
/frameworks/wilhelm/src/itf/
IEngineCapabilities.c
33
(
USE_PROFILES_GAME
| USE_PROFILES_MUSIC | USE_PROFILES_PHONE);
IEngine.c
552
#if USE_PROFILES & (
USE_PROFILES_GAME
| USE_PROFILES_PHONE)
598
#if USE_PROFILES &
USE_PROFILES_GAME
635
#if USE_PROFILES &
USE_PROFILES_GAME
723
#if USE_PROFILES & (
USE_PROFILES_GAME
| USE_PROFILES_MUSIC)
[
all
...]
Completed in 221 milliseconds