/external/chromium_org/third_party/angle/src/libGLESv2/ |
Uniform.cpp | 8 #include "libGLESv2/Uniform.h" 15 Uniform::Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize) 28 Uniform::~Uniform() 33 bool Uniform::isArray() const 38 unsigned int Uniform::elementCount() const
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Uniform.h | 21 // Helper struct representing a single shader uniform 22 struct Uniform 24 Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize); 26 ~Uniform(); 44 typedef std::vector<Uniform*> UniformArray;
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/external/chromium_org/third_party/angle/src/compiler/ |
Uniform.cpp | 7 #include "compiler/Uniform.h" 12 Uniform::Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex)
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Uniform.h | 19 struct Uniform 21 Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex); 31 typedef std::vector<Uniform> ActiveUniforms;
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/external/chromium_org/third_party/leveldatabase/src/util/ |
random.h | 48 uint32_t Uniform(int n) { return Next() % n; } 58 return Uniform(1 << Uniform(max_log + 1));
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testutil.cc | 15 (*dst)[i] = static_cast<char>(' ' + rnd->Uniform(95)); // ' ' .. '~' 28 result += kTestChars[rnd->Uniform(sizeof(kTestChars))];
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arena_test.cc | 29 s = rnd.OneIn(4000) ? rnd.Uniform(6000) : 30 (rnd.OneIn(10) ? rnd.Uniform(100) : rnd.Uniform(20));
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/external/chromium_org/third_party/re2/util/ |
random.h | 19 int32 Uniform(int32);
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random.cc | 30 int32 ACMRandom::Uniform(int32 n) {
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/external/regex-re2/util/ |
random.h | 19 int32 Uniform(int32);
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random.cc | 30 int32 ACMRandom::Uniform(int32 n) {
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/external/ceres-solver/internal/ceres/ |
random.h | 45 inline int Uniform(int n) {
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Shader.java | 63 * Maps uniform name to the uniform variable.
65 // private HashMap<String, Uniform> uniforms;
66 private ListMap<String, Uniform> uniforms;
220 // uniforms = new HashMap<String, Uniform>();
221 uniforms = new ListMap<String, Uniform>();
235 //uniforms = new ListMap<String, Uniform>();
259 HashMap<String, Uniform> uniMap = (HashMap<String, Uniform>) ic.readStringSavableMap("uniforms", null);
260 uniforms = new ListMap<String, Uniform>(uniMap); 322 Uniform uniform = uniforms.get(name); local [all...] |
/external/chromium_org/third_party/re2/re2/testing/ |
string_generator.cc | 68 int len = acm_->Uniform(maxlen_+1); 71 digits_[i] = acm_->Uniform(alphabet_.size());
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regexp_generator.cc | 141 if (nstk == 1 && acm_->Uniform(maxatoms_ + 1 - atoms) == 0) { 153 if (ops < maxops_ && acm_->Uniform(2) == 0) { 154 const string& fmt = ops_[acm_->Uniform(ops_.size())]; 167 if (atoms < maxatoms_ && acm_->Uniform(2) == 0) { 168 post->push_back(atoms_[acm_->Uniform(atoms_.size())]);
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/external/regex-re2/re2/testing/ |
string_generator.cc | 68 int len = acm_->Uniform(maxlen_+1); 71 digits_[i] = acm_->Uniform(alphabet_.size());
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regexp_generator.cc | 141 if (nstk == 1 && acm_->Uniform(maxatoms_ + 1 - atoms) == 0) { 153 if (ops < maxops_ && acm_->Uniform(2) == 0) { 154 const string& fmt = ops_[acm_->Uniform(ops_.size())]; 167 if (atoms < maxatoms_ && acm_->Uniform(2) == 0) { 168 post->push_back(atoms_[acm_->Uniform(atoms_.size())]);
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLUniformManager.cpp | 24 Uniform& uni = fUniforms.push_back(); 34 const Uniform& uni = fUniforms[u.toUniformIndex()]; 37 // FIXME: We still insert a single sampler uniform for every stage. If the shader does not 50 const Uniform& uni = fUniforms[u.toUniformIndex()]; 65 const Uniform& uni = fUniforms[u.toUniformIndex()]; 70 // Once the uniform manager is responsible for inserting the duplicate uniform 82 const Uniform& uni = fUniforms[u.toUniformIndex()]; 97 const Uniform& uni = fUniforms[u.toUniformIndex()]; 111 const Uniform& uni = fUniforms[u.toUniformIndex()] [all...] |
GrGLUniformManager.h | 24 // Opaque handle to a uniform 53 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an 54 * array of uniforms. arrayCount must be <= the array count of the uniform. 66 // arrayCount matrices into a uniform array. 72 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform 106 struct Uniform { 114 SkTArray<Uniform, true> fUniforms;
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/external/skia/src/gpu/gl/ |
GrGLUniformManager.cpp | 24 Uniform& uni = fUniforms.push_back(); 34 const Uniform& uni = fUniforms[u.toUniformIndex()]; 37 // FIXME: We still insert a single sampler uniform for every stage. If the shader does not 50 const Uniform& uni = fUniforms[u.toUniformIndex()]; 65 const Uniform& uni = fUniforms[u.toUniformIndex()]; 70 // Once the uniform manager is responsible for inserting the duplicate uniform 82 const Uniform& uni = fUniforms[u.toUniformIndex()]; 97 const Uniform& uni = fUniforms[u.toUniformIndex()]; 111 const Uniform& uni = fUniforms[u.toUniformIndex()] [all...] |
GrGLUniformManager.h | 24 // Opaque handle to a uniform 53 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an 54 * array of uniforms. arrayCount must be <= the array count of the uniform. 66 // arrayCount matrices into a uniform array. 72 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform 106 struct Uniform { 114 SkTArray<Uniform, true> fUniforms;
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
Technique.java | 51 private ArrayList<Uniform> worldBindUniforms; 67 this.worldBindUniforms = new ArrayList<Uniform>(); 107 public List<Uniform> getWorldBindUniforms() { 141 Uniform u = shader.getUniform(paramName); 224 // refresh the uniform links 231 Uniform uniform = shader.getUniform("g_" + binding.name()); local 232 uniform.setBinding(binding); 233 if (uniform != null) { 234 worldBindUniforms.add(uniform); [all...] |
Material.java | 48 import com.jme3.shader.Uniform; 630 * Uploads the lights in the light list as two uniform arrays.<br/><br/> 632 * <code>uniform vec4 g_LightColor[numLights];</code><br/> 637 * <code>uniform vec4 g_LightPosition[numLights];</code><br/> 649 Uniform lightColor = shader.getUniform("g_LightColor"); 650 Uniform lightPos = shader.getUniform("g_LightPosition"); 651 Uniform lightDir = shader.getUniform("g_LightDirection"); 656 Uniform ambientColor = shader.getUniform("g_AmbientLightColor"); 719 Uniform lightDir = shader.getUniform("g_LightDirection"); 720 Uniform lightColor = shader.getUniform("g_LightColor") [all...] |
/external/chromium_org/third_party/tcmalloc/chromium/src/tests/ |
addressmap_unittest.cc | 52 size_t Uniform(size_t max_size) { 85 size_t s = rnd.Uniform(kMaxRealSize); 103 int offs = rnd.Uniform(ptrs_and_sizes[i].size); 129 int offs = rnd.Uniform(ptrs_and_sizes[i].size); 141 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
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/external/chromium_org/third_party/tcmalloc/vendor/src/tests/ |
addressmap_unittest.cc | 52 size_t Uniform(size_t max_size) { 85 size_t s = rnd.Uniform(kMaxRealSize); 103 int offs = rnd.Uniform(ptrs_and_sizes[i].size); 129 int offs = rnd.Uniform(ptrs_and_sizes[i].size); 141 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
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