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    Searched refs:VARYING (Results 1 - 13 of 13) sorted by null

  /dalvik/dx/src/com/android/dx/ssa/
SCCP.java 43 private static final int VARYING = 2;
61 * Worklist for SSA edges that represent varying values. It makes the
62 * algorithm much faster if you move all values to VARYING as fast as
114 if (latticeValue == VARYING) {
155 * VARYING x anything = VARYING
156 * CONSTANT x CONSTANT = CONSTANT if equal constants, VARYING otherwise
162 if (latticeValues[phiResultReg] == VARYING) {
185 phiResultValue = VARYING;
230 case VARYING: return "VARYING"
    [all...]
  /external/dexmaker/src/dx/java/com/android/dx/ssa/
SCCP.java 44 private static final int VARYING = 2;
62 * Worklist for SSA edges that represent varying values. It makes the
63 * algorithm much faster if you move all values to VARYING as fast as
115 if (latticeValue == VARYING) {
156 * VARYING x anything = VARYING
157 * CONSTANT x CONSTANT = CONSTANT if equal constants, VARYING otherwise
163 if (latticeValues[phiResultReg] == VARYING) {
186 phiResultValue = VARYING;
231 case VARYING: return "VARYING"
    [all...]
  /external/chromium_org/third_party/angle/src/compiler/
glslang_tab.h 92 VARYING = 292,
glslang.l 85 "varying" { return VARYING; }
glslang.y 126 %token <lex> MATRIX2 MATRIX3 MATRIX4 IN_QUAL OUT_QUAL INOUT_QUAL UNIFORM VARYING
    [all...]
glslang_lex.cpp     [all...]
glslang_tab.cpp 174 VARYING = 292,
752 "VARYING", "STRUCT", "VOID_TYPE", "WHILE", "SAMPLER2D", "SAMPLERCUBE",
    [all...]
  /external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/
glsl_parser.h 74 VARYING = 292,
275 #define VARYING 292
glsl_parser.cc 183 VARYING = 292,
384 #define VARYING 292
    [all...]
glsl_lexer.cc     [all...]
  /prebuilts/sdk/tools/lib/
dx.jar 
  /build/tools/droiddoc/templates-sac/assets/js/
android_3p-bundle.js     [all...]
  /build/tools/droiddoc/templates-sdk/assets/js/
android_3p-bundle.js     [all...]

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