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    Searched refs:VertexArray (Results 1 - 4 of 4) sorted by null

  /frameworks/native/services/surfaceflinger/RenderEngine/
Mesh.h 36 * VertexArray handles the stride automatically.
39 class VertexArray {
43 VertexArray(float* data, size_t stride) : mData(data), mStride(stride) { }
54 VertexArray<TYPE> getPositionArray() { return VertexArray<TYPE>(getPositions(), mStride); }
57 VertexArray<TYPE> getTexCoordArray() { return VertexArray<TYPE>(getTexCoords(), mStride); }
GLES20RenderEngine.cpp 264 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
265 Mesh::VertexArray<vec2> texCoord(mesh.getTexCoordArray<vec2>());
RenderEngine.cpp 162 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
  /frameworks/native/services/surfaceflinger/
Layer.cpp 592 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
649 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
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