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Searched
refs:VertexArray
(Results
1 - 4
of
4
) sorted by null
/frameworks/native/services/surfaceflinger/RenderEngine/
Mesh.h
36
*
VertexArray
handles the stride automatically.
39
class
VertexArray
{
43
VertexArray
(float* data, size_t stride) : mData(data), mStride(stride) { }
54
VertexArray
<TYPE> getPositionArray() { return
VertexArray
<TYPE>(getPositions(), mStride); }
57
VertexArray
<TYPE> getTexCoordArray() { return
VertexArray
<TYPE>(getTexCoords(), mStride); }
GLES20RenderEngine.cpp
264
Mesh::
VertexArray
<vec2> position(mesh.getPositionArray<vec2>());
265
Mesh::
VertexArray
<vec2> texCoord(mesh.getTexCoordArray<vec2>());
RenderEngine.cpp
162
Mesh::
VertexArray
<vec2> position(mesh.getPositionArray<vec2>());
/frameworks/native/services/surfaceflinger/
Layer.cpp
592
Mesh::
VertexArray
<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
649
Mesh::
VertexArray
<vec2> position(mesh.getPositionArray<vec2>());
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