/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
VertexShader.java | 29 public class VertexShader extends Shader { 34 VertexShader mShader; 38 mShader = new VertexShader(); 67 public VertexShader create() {
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RenderState.java | 39 VertexShader mVertex; 46 public RenderState(VertexShader pv, 63 public void setProgramVertex(VertexShader pv) {
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Scene.java | 51 ArrayList<VertexShader> mVertexShaders; 71 mVertexShaders = new ArrayList<VertexShader>(); 153 public void appendShader(VertexShader v) { 292 VertexShader sI = mVertexShaders.get(i);
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SceneManager.java | 35 import com.android.scenegraph.VertexShader; 80 private VertexShader mDefaultVertex; 295 public static VertexShader getDefaultVS() { 331 VertexShader.Builder sb = new VertexShader.Builder(rs);
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Renderable.java | 179 VertexShader pv = mRenderState.mVertex;
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/external/chromium_org/cc/output/ |
program_binding.h | 54 template <class VertexShader, class FragmentShader> 91 const VertexShader& vertex_shader() const { return vertex_shader_; } 95 VertexShader vertex_shader_;
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
Shader.h | 8 // classes VertexShader and FragmentShader. Implements GL shader objects and 148 class VertexShader : public Shader 153 VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle); 155 ~VertexShader(); 163 DISALLOW_COPY_AND_ASSIGN(VertexShader);
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Program.h | 29 class VertexShader; 112 VertexShader *mVertexShader;
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ProgramBinary.h | 37 class VertexShader; 100 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader); 128 FragmentShader *fragmentShader, VertexShader *vertexShader); 130 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader); 135 std::string generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const; 136 std::string generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const [all...] |
Shader.cpp | 9 // VertexShader and FragmentShader. Implements GL shader objects and related 526 VertexShader::VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) 531 VertexShader::~VertexShader() 535 GLenum VertexShader::getType() 540 void VertexShader::uncompile() 548 void VertexShader::compile() 557 int VertexShader::getSemanticIndex(const std::string &attributeName) 576 void VertexShader::parseAttributes( [all...] |
ResourceManager.cpp | 85 mShaderMap[handle] = new VertexShader(this, mRenderer, handle);
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Program.cpp | 170 mVertexShader = (VertexShader*)shader;
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ProgramBinary.cpp | [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
FullscreenBlur.java | 49 static VertexShader mPV_Paint;
50 static VertexShader mPV_Blur;
175 VertexShader.Builder vb = new VertexShader.Builder(rs);
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SimpleAppRS.java | 96 VertexShader genericV = SceneManager.getDefaultVS(); 112 VertexShader genericV = SceneManager.getDefaultVS(); 152 VertexShader genericV = SceneManager.getDefaultVS();
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TestAppRS.java | 73 private VertexShader mGenericV;
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_objects.h | 118 IMPLEMENT_OBJECT_DTOR(VertexShader, vs)
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d3d11_context.h | [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_objects.h | 118 IMPLEMENT_OBJECT_DTOR(VertexShader, vs)
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d3d11_context.h | [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/ |
meta.c | 137 struct gl_shader_program *VertexShader; 636 _mesa_reference_shader_program(ctx, &save->VertexShader, 957 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader); 970 _mesa_reference_shader_program(ctx, &save->VertexShader, NULL); [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.c | 137 struct gl_shader_program *VertexShader; 636 _mesa_reference_shader_program(ctx, &save->VertexShader, 957 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader); 970 _mesa_reference_shader_program(ctx, &save->VertexShader, NULL); [all...] |