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    Searched refs:VertexShader (Results 1 - 22 of 22) sorted by null

  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
VertexShader.java 29 public class VertexShader extends Shader {
34 VertexShader mShader;
38 mShader = new VertexShader();
67 public VertexShader create() {
RenderState.java 39 VertexShader mVertex;
46 public RenderState(VertexShader pv,
63 public void setProgramVertex(VertexShader pv) {
Scene.java 51 ArrayList<VertexShader> mVertexShaders;
71 mVertexShaders = new ArrayList<VertexShader>();
153 public void appendShader(VertexShader v) {
292 VertexShader sI = mVertexShaders.get(i);
SceneManager.java 35 import com.android.scenegraph.VertexShader;
80 private VertexShader mDefaultVertex;
295 public static VertexShader getDefaultVS() {
331 VertexShader.Builder sb = new VertexShader.Builder(rs);
Renderable.java 179 VertexShader pv = mRenderState.mVertex;
  /external/chromium_org/cc/output/
program_binding.h 54 template <class VertexShader, class FragmentShader>
91 const VertexShader& vertex_shader() const { return vertex_shader_; }
95 VertexShader vertex_shader_;
  /external/chromium_org/third_party/angle/src/libGLESv2/
Shader.h 8 // classes VertexShader and FragmentShader. Implements GL shader objects and
148 class VertexShader : public Shader
153 VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle);
155 ~VertexShader();
163 DISALLOW_COPY_AND_ASSIGN(VertexShader);
Program.h 29 class VertexShader;
112 VertexShader *mVertexShader;
ProgramBinary.h 37 class VertexShader;
100 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
128 FragmentShader *fragmentShader, VertexShader *vertexShader);
130 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
135 std::string generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const;
136 std::string generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
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Shader.cpp 9 // VertexShader and FragmentShader. Implements GL shader objects and related
526 VertexShader::VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
531 VertexShader::~VertexShader()
535 GLenum VertexShader::getType()
540 void VertexShader::uncompile()
548 void VertexShader::compile()
557 int VertexShader::getSemanticIndex(const std::string &attributeName)
576 void VertexShader::parseAttributes(
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ResourceManager.cpp 85 mShaderMap[handle] = new VertexShader(this, mRenderer, handle);
Program.cpp 170 mVertexShader = (VertexShader*)shader;
ProgramBinary.cpp     [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
FullscreenBlur.java 49 static VertexShader mPV_Paint;
50 static VertexShader mPV_Blur;
175 VertexShader.Builder vb = new VertexShader.Builder(rs);
SimpleAppRS.java 96 VertexShader genericV = SceneManager.getDefaultVS();
112 VertexShader genericV = SceneManager.getDefaultVS();
152 VertexShader genericV = SceneManager.getDefaultVS();
TestAppRS.java 73 private VertexShader mGenericV;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_objects.h 118 IMPLEMENT_OBJECT_DTOR(VertexShader, vs)
d3d11_context.h     [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_objects.h 118 IMPLEMENT_OBJECT_DTOR(VertexShader, vs)
d3d11_context.h     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
meta.c 137 struct gl_shader_program *VertexShader;
636 _mesa_reference_shader_program(ctx, &save->VertexShader,
957 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader);
970 _mesa_reference_shader_program(ctx, &save->VertexShader, NULL);
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  /external/mesa3d/src/mesa/drivers/common/
meta.c 137 struct gl_shader_program *VertexShader;
636 _mesa_reference_shader_program(ctx, &save->VertexShader,
957 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader);
970 _mesa_reference_shader_program(ctx, &save->VertexShader, NULL);
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