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Searched
refs:activationRadius
(Results
1 - 3
of
3
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
GameObjectManager.java
90
if (distance2 < (gameObject.
activationRadius
* gameObject.
activationRadius
)
91
|| gameObject.
activationRadius
== -1) {
119
if (distance2 < (gameObject.
activationRadius
* gameObject.
activationRadius
)
120
|| gameObject.
activationRadius
== -1) {
GameObject.java
45
public float
activationRadius
;
109
activationRadius
= 0;
GameObjectFactory.java
696
object.
activationRadius
= mAlwaysActive;
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all
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Completed in 49 milliseconds