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    Searched refs:addBoneName (Results 1 - 2 of 2) sorted by null

  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestBoneRagdoll.java 270 ragdoll.addBoneName("Ulna.L");
271 ragdoll.addBoneName("Ulna.R");
272 ragdoll.addBoneName("Chest");
273 ragdoll.addBoneName("Foot.L");
274 ragdoll.addBoneName("Foot.R");
275 ragdoll.addBoneName("Hand.R");
276 ragdoll.addBoneName("Hand.L");
277 ragdoll.addBoneName("Neck");
278 ragdoll.addBoneName("Root");
279 ragdoll.addBoneName("Stomach")
    [all...]
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
KinematicRagdollControl.java 74 * <li>If you don't want each bone to be a collision shape, you can specify what bone to use by using the addBoneName method<br>
349 public void addBoneName(String name) {
    [all...]

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