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Searched
refs:addBoneName
(Results
1 - 2
of
2
) sorted by null
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestBoneRagdoll.java
270
ragdoll.
addBoneName
("Ulna.L");
271
ragdoll.
addBoneName
("Ulna.R");
272
ragdoll.
addBoneName
("Chest");
273
ragdoll.
addBoneName
("Foot.L");
274
ragdoll.
addBoneName
("Foot.R");
275
ragdoll.
addBoneName
("Hand.R");
276
ragdoll.
addBoneName
("Hand.L");
277
ragdoll.
addBoneName
("Neck");
278
ragdoll.
addBoneName
("Root");
279
ragdoll.
addBoneName
("Stomach")
[
all
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
KinematicRagdollControl.java
74
* <li>If you don't want each bone to be a collision shape, you can specify what bone to use by using the
addBoneName
method<br>
349
public void
addBoneName
(String name) {
[
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...]
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