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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintRotLimit.java 89 float[] angles = new float[3]; local
92 rotations[frame].toAngles(angles);
93 this.rotLimit(angles, ipo.calculateValue(frame));
94 rotations[frame].fromAngles(angles);
102 float[] angles = ownerTransform.getRotation().toAngles(null); local
103 this.rotLimit(angles, ipo.calculateValue(0));
104 ownerTransform.getRotation().fromAngles(angles);
110 * This method computes new constrained angles.
112 * @param angles
113 * angles to be altered
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ConstraintRotLike.java 62 float[] angles = new float[3]; local
64 rotations[frame].toAngles(angles);
65 this.rotLike(rotations[frame], angles, targetAngles, ipo.calculateValue(frame));
  /external/chromium_org/third_party/skia/src/pathops/
SkPathOpsDebug.cpp 86 void SkPathOpsDebug::DumpAngles(const SkTArray<SkOpAngle, true>& angles) {
87 int count = angles.count();
89 angles[index].dump();
93 void SkPathOpsDebug::DumpAngles(const SkTArray<SkOpAngle* , true>& angles) {
94 int count = angles.count();
96 angles[index]->dump();
140 void Dump(const SkTArray<class SkOpAngle, true>& angles) {
141 SkPathOpsDebug::DumpAngles(angles);
144 void Dump(const SkTArray<class SkOpAngle* , true>& angles) {
145 SkPathOpsDebug::DumpAngles(angles);
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SkPathOpsDebug.h 163 static void DumpAngles(const SkTArray<class SkOpAngle, true>& angles);
164 static void DumpAngles(const SkTArray<class SkOpAngle* , true>& angles);
168 void Dump(const SkTArray<class SkOpAngle, true>& angles);
169 void Dump(const SkTArray<class SkOpAngle* , true>& angles);
170 void Dump(const SkTArray<class SkOpAngle, true>* angles);
171 void Dump(const SkTArray<class SkOpAngle* , true>* angles);
SkOpSegment.h 234 bool activeAngle(int index, int* done, SkTArray<SkOpAngle, true>* angles);
254 SkTArray<SkOpAngle, true>* angles, SkTArray<SkOpAngle*, true>* sorted);
290 static bool SortAngles(const SkTArray<SkOpAngle, true>& angles, // FIXME: replace with
291 SkTArray<SkOpAngle*, true>* angleList, // Sort Angles 2
293 static bool SortAngles2(const SkTArray<SkOpAngle, true>& angles,
313 void debugShowSort(const char* fun, const SkTArray<SkOpAngle*, true>& angles, int first,
315 void debugShowSort(const char* fun, const SkTArray<SkOpAngle*, true>& angles, int first,
335 bool activeAngleOther(int index, int* done, SkTArray<SkOpAngle, true>* angles);
336 bool activeAngleInner(int index, int* done, SkTArray<SkOpAngle, true>* angles);
341 void addAngle(SkTArray<SkOpAngle, true>* angles, int start, int end) const
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SkPathOpsOp.cpp 13 // other code that walks winding in angles
23 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
25 if (segment->activeAngle(nextStart, &done, &angles)) {
26 SkOpAngle* last = angles.end() - 1;
36 if (done == angles.count()) {
40 bool sortable = SkOpSegment::SortAngles(angles, &sorted,
SkOpSegment.cpp 40 // note that this follows the same logic flow as build angles
41 bool SkOpSegment::activeAngle(int index, int* done, SkTArray<SkOpAngle, true>* angles) {
42 if (activeAngleInner(index, done, angles)) {
49 if (activeAngleOther(lesser, done, angles)) {
54 if (activeAngleOther(index, done, angles)) {
68 bool SkOpSegment::activeAngleOther(int index, int* done, SkTArray<SkOpAngle, true>* angles) {
72 return other->activeAngleInner(oIndex, done, angles);
75 bool SkOpSegment::activeAngleInner(int index, int* done, SkTArray<SkOpAngle, true>* angles) {
80 addAngle(angles, index, next);
96 addAngle(angles, index, prev)
1523 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
1654 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
1782 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
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SkPathOpsCommon.cpp 121 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
123 if (segment->activeAngle(tIndex, &done, &angles)) {
124 SkOpAngle* last = angles.end() - 1;
134 if (done == angles.count()) {
138 bool sortable = SkOpSegment::SortAngles(angles, &sorted,
316 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
318 sumWinding = current->computeSum(index, endIndex, angleIncludeType, &angles, &sorted);
324 // the simple upward projection of the unresolved points hit unsortable angles
325 // shoot rays at right angles to the segment to find its winding, ignoring angle cases
  /external/skia/src/pathops/
SkPathOpsDebug.cpp 86 void SkPathOpsDebug::DumpAngles(const SkTArray<SkOpAngle, true>& angles) {
87 int count = angles.count();
89 angles[index].dump();
93 void SkPathOpsDebug::DumpAngles(const SkTArray<SkOpAngle* , true>& angles) {
94 int count = angles.count();
96 angles[index]->dump();
140 void Dump(const SkTArray<class SkOpAngle, true>& angles) {
141 SkPathOpsDebug::DumpAngles(angles);
144 void Dump(const SkTArray<class SkOpAngle* , true>& angles) {
145 SkPathOpsDebug::DumpAngles(angles);
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SkPathOpsDebug.h 163 static void DumpAngles(const SkTArray<class SkOpAngle, true>& angles);
164 static void DumpAngles(const SkTArray<class SkOpAngle* , true>& angles);
168 void Dump(const SkTArray<class SkOpAngle, true>& angles);
169 void Dump(const SkTArray<class SkOpAngle* , true>& angles);
170 void Dump(const SkTArray<class SkOpAngle, true>* angles);
171 void Dump(const SkTArray<class SkOpAngle* , true>* angles);
SkOpSegment.h 234 bool activeAngle(int index, int* done, SkTArray<SkOpAngle, true>* angles);
254 SkTArray<SkOpAngle, true>* angles, SkTArray<SkOpAngle*, true>* sorted);
290 static bool SortAngles(const SkTArray<SkOpAngle, true>& angles, // FIXME: replace with
291 SkTArray<SkOpAngle*, true>* angleList, // Sort Angles 2
293 static bool SortAngles2(const SkTArray<SkOpAngle, true>& angles,
313 void debugShowSort(const char* fun, const SkTArray<SkOpAngle*, true>& angles, int first,
315 void debugShowSort(const char* fun, const SkTArray<SkOpAngle*, true>& angles, int first,
335 bool activeAngleOther(int index, int* done, SkTArray<SkOpAngle, true>* angles);
336 bool activeAngleInner(int index, int* done, SkTArray<SkOpAngle, true>* angles);
341 void addAngle(SkTArray<SkOpAngle, true>* angles, int start, int end) const
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SkPathOpsOp.cpp 13 // other code that walks winding in angles
23 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
25 if (segment->activeAngle(nextStart, &done, &angles)) {
26 SkOpAngle* last = angles.end() - 1;
36 if (done == angles.count()) {
40 bool sortable = SkOpSegment::SortAngles(angles, &sorted,
SkOpSegment.cpp 40 // note that this follows the same logic flow as build angles
41 bool SkOpSegment::activeAngle(int index, int* done, SkTArray<SkOpAngle, true>* angles) {
42 if (activeAngleInner(index, done, angles)) {
49 if (activeAngleOther(lesser, done, angles)) {
54 if (activeAngleOther(index, done, angles)) {
68 bool SkOpSegment::activeAngleOther(int index, int* done, SkTArray<SkOpAngle, true>* angles) {
72 return other->activeAngleInner(oIndex, done, angles);
75 bool SkOpSegment::activeAngleInner(int index, int* done, SkTArray<SkOpAngle, true>* angles) {
80 addAngle(angles, index, next);
96 addAngle(angles, index, prev)
1523 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
1654 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
1782 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
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SkPathOpsCommon.cpp 121 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
123 if (segment->activeAngle(tIndex, &done, &angles)) {
124 SkOpAngle* last = angles.end() - 1;
134 if (done == angles.count()) {
138 bool sortable = SkOpSegment::SortAngles(angles, &sorted,
316 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
318 sumWinding = current->computeSum(index, endIndex, angleIncludeType, &angles, &sorted);
324 // the simple upward projection of the unresolved points hit unsortable angles
325 // shoot rays at right angles to the segment to find its winding, ignoring angle cases
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Quaternion.java 160 * collection of rotation angles.
162 * @param angles
163 * the angles of rotation (x, y, z) that will define the
166 public Quaternion(float[] angles) {
167 fromAngles(angles);
220 * angles (y,r,p).
222 * @param angles
223 * the Euler angles of rotation (in radians).
225 public Quaternion fromAngles(float[] angles) {
226 if (angles.length != 3) {
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Matrix4f.java     [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestBoneRagdoll.java 154 float[] angles = new float[3];
155 model.getLocalRotation().toAngles(angles);
156 q.fromAngleAxis(angles[1], Vector3f.UNIT_Y);
158 if (angles[0] < 0) {
  /external/skia/tests/
PathOpsAngleTest.cpp 315 SkTDArray<SkOpAngle> angles; local
324 SkOpAngle* angle = angles.append();
350 const SkOpAngle& first = angles[idxL];
355 const SkOpAngle& second = angles[idxG];
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
bezier.c 447 float angles[2]; local
480 angles[i] = acos(cos_a)/M_PI;
483 if (angles[0] + angles[1] > 1.) {
487 angles[0] = 1. - angles[0];
488 angles[1] = 1. - angles[1];
502 float kappa = 2.*KAPPA * sign * offset * angles[i];
  /external/mesa3d/src/gallium/state_trackers/vega/
bezier.c 447 float angles[2]; local
480 angles[i] = acos(cos_a)/M_PI;
483 if (angles[0] + angles[1] > 1.) {
487 angles[0] = 1. - angles[0];
488 angles[1] = 1. - angles[1];
502 float kappa = 2.*KAPPA * sign * offset * angles[i];
  /external/eigen/bench/btl/data/
gnuplot_common_settings.hh 18 set angles radians
  /external/eigen/demos/opengl/
quaternion_demo.cpp 59 static const float angles [10] = { local
83 Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0)
84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0)
188 // Euler angles slerp
610 but = new QRadioButton("euler angles");
613 but->setToolTip("use Euler angles to interpolate orientations");
  /external/chromium_org/cc/animation/
transform_operations_unittest.cc 1095 TestAngles angles[] = { local
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