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Searched
refs:animControl
(Results
1 - 3
of
3
) sorted by null
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
KinematicRagdollControl.java
34
import com.jme3.animation.
AnimControl
;
67
* To use this control you need a model with an
AnimControl
and a SkeletonControl.<br>
354
AnimControl
animControl
= model.getControl(
AnimControl
.class);
360
skeleton =
animControl
.getSkeleton();
674
AnimControl
animControl
= targetModel.getControl(
AnimControl
.class);
675
animControl
.setEnabled(mode == Mode.Kinetmatic)
[
all
...]
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestRagdollCharacter.java
35
import com.jme3.animation.
AnimControl
;
68
AnimControl
animControl
;
105
AnimControl
control = model.getControl(
AnimControl
.class);
170
public void onAnimCycleDone(
AnimControl
control, AnimChannel channel, String animName) {
180
public void onAnimChange(
AnimControl
control, AnimChannel channel, String animName) {
TestBoneRagdoll.java
109
AnimControl
control = model.getControl(
AnimControl
.class);
293
AnimControl
animControl
;
339
public void onAnimCycleDone(
AnimControl
control, AnimChannel channel, String animName) {
355
public void onAnimChange(
AnimControl
control, AnimChannel channel, String animName) {
Completed in 89 milliseconds