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    Searched refs:backendContext (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/WebKit/Source/modules/webdatabase/
DatabaseServer.cpp 53 PassRefPtr<DatabaseBackendBase> DatabaseServer::openDatabase(RefPtr<DatabaseContext>& backendContext,
58 if (DatabaseTracker::tracker().canEstablishDatabase(backendContext.get(), name, displayName, estimatedSize, error))
59 database = createDatabase(backendContext, type, name, expectedVersion, displayName, estimatedSize, setVersionInNewDatabase, error, errorMessage);
63 PassRefPtr<DatabaseBackendBase> DatabaseServer::createDatabase(RefPtr<DatabaseContext>& backendContext,
70 database = adoptRef(new Database(backendContext, name, expectedVersion, displayName, estimatedSize));
73 database = adoptRef(new DatabaseSync(backendContext, name, expectedVersion, displayName, estimatedSize));
DatabaseManager.cpp 191 RefPtr<DatabaseContext> backendContext = databaseContext->backend();
193 RefPtr<DatabaseBackendBase> backend = m_server->openDatabase(backendContext, type, name, expectedVersion,
  /external/chromium_org/third_party/skia/src/gpu/
GrGpuFactory.cpp 17 GrGpu* GrGpu::Create(GrBackend backend, GrBackendContext backendContext, GrContext* context) {
23 glInterface = reinterpret_cast<const GrGLInterface*>(backendContext);
GrContext.cpp 78 GrContext* GrContext::Create(GrBackend backend, GrBackendContext backendContext) {
80 if (context->init(backend, backendContext)) {
106 bool GrContext::init(GrBackend backend, GrBackendContext backendContext) {
109 fGpu = GrGpu::Create(backend, backendContext, this);
    [all...]
  /external/skia/src/gpu/
GrGpuFactory.cpp 17 GrGpu* GrGpu::Create(GrBackend backend, GrBackendContext backendContext, GrContext* context) {
23 glInterface = reinterpret_cast<const GrGLInterface*>(backendContext);
GrContext.cpp 78 GrContext* GrContext::Create(GrBackend backend, GrBackendContext backendContext) {
80 if (context->init(backend, backendContext)) {
106 bool GrContext::init(GrBackend backend, GrBackendContext backendContext) {
109 fGpu = GrGpu::Create(backend, backendContext, this);
    [all...]

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