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Searched
refs:boneAnimation
(Results
1 - 2
of
2
) sorted by null
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintInverseKinematics.java
51
// CalculationBone[] bones = this.getBonesToCalculate(skeleton,
boneAnimation
);
74
// for (int i = 0; i <
boneAnimation
.getTracks().length; ++i) {
75
// if (
boneAnimation
.getTracks()[i].getTargetBoneIndex() == boneIndex) {
76
// ownerBoneTrack =
boneAnimation
.getTracks()[i];
84
// CalculationBone[] bones = this.getBonesToCalculate(ownerBone, skeleton,
boneAnimation
);
136
* @param
boneAnimation
140
private CalculationBone[] getBonesToCalculate(Skeleton skeleton, Animation
boneAnimation
) {
146
// for (int i = 0; i <
boneAnimation
.getTracks().length; ++i) {
147
// if (((BoneTrack[])
boneAnimation
.getTracks())[i].getTargetBoneIndex() == boneIndex) {
148
// bonesList.add(new CalculationBone(ownerBone, (BoneTrack)
boneAnimation
.getTracks()[i]));
[
all
...]
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java
150
Animation
boneAnimation
= new Animation(actionName, maximumTrackLength);
151
boneAnimation
.setTracks(tracks);
152
animations.add(
boneAnimation
);
Completed in 94 milliseconds