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    Searched refs:boneAnimation (Results 1 - 2 of 2) sorted by null

  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintInverseKinematics.java 51 // CalculationBone[] bones = this.getBonesToCalculate(skeleton, boneAnimation);
74 // for (int i = 0; i < boneAnimation.getTracks().length; ++i) {
75 // if (boneAnimation.getTracks()[i].getTargetBoneIndex() == boneIndex) {
76 // ownerBoneTrack = boneAnimation.getTracks()[i];
84 // CalculationBone[] bones = this.getBonesToCalculate(ownerBone, skeleton, boneAnimation);
136 * @param boneAnimation
140 private CalculationBone[] getBonesToCalculate(Skeleton skeleton, Animation boneAnimation) {
146 // for (int i = 0; i < boneAnimation.getTracks().length; ++i) {
147 // if (((BoneTrack[])boneAnimation.getTracks())[i].getTargetBoneIndex() == boneIndex) {
148 // bonesList.add(new CalculationBone(ownerBone, (BoneTrack)boneAnimation.getTracks()[i]));
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java 150 Animation boneAnimation = new Animation(actionName, maximumTrackLength);
151 boneAnimation.setTracks(tracks);
152 animations.add(boneAnimation);

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