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  /external/replicaisland/src/com/replica/replicaisland/
RenderSystem.java 53 public void scheduleForDraw(DrawableObject object, Vector2 position, int priority, boolean cameraRelative) {
56 element.set(object, position, priority, cameraRelative);
108 cameraRelative = isCameraRelative;
124 cameraRelative = false;
130 public boolean cameraRelative;
GameRenderer.java 221 if (element.cameraRelative) {

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