/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/ |
CinematicEventListener.java | 6 package com.jme3.cinematic.events; 14 public void onPlay(CinematicEvent cinematic); 15 public void onPause(CinematicEvent cinematic); 16 public void onStop(CinematicEvent cinematic);
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CinematicEvent.java | 32 package com.jme3.cinematic.events; 36 import com.jme3.cinematic.Cinematic; 37 import com.jme3.cinematic.PlayState; 126 * @param cinematic the cinematic 128 public void initEvent(Application app, Cinematic cinematic); 137 * returns the current time of the cinematic event
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AnimationTrack.java | 32 package com.jme3.cinematic.events; 38 import com.jme3.cinematic.Cinematic; 39 import com.jme3.cinematic.PlayState; 89 public void initEvent(Application app, Cinematic cinematic) { 90 super.initEvent(app, cinematic); 92 Object s = cinematic.getEventData("modelChannels", modelName); 96 Spatial model = cinematic.getScene().getChild(modelName); 99 cinematic.putEventData("modelChannels", modelName, channel) [all...] |
SoundTrack.java | 32 package com.jme3.cinematic.events; 37 import com.jme3.cinematic.Cinematic; 45 * A sound track to be played in a cinematic. 109 public void initEvent(Application app, Cinematic cinematic) { 110 super.initEvent(app, cinematic);
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PositionTrack.java | 5 package com.jme3.cinematic.events; 9 import com.jme3.cinematic.Cinematic; 46 public void initEvent(Application app, Cinematic cinematic) { 47 super.initEvent(app, cinematic); 49 spatial = cinematic.getScene().getChild(spatialName);
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RotationTrack.java | 5 package com.jme3.cinematic.events; 9 import com.jme3.cinematic.Cinematic; 37 public void initEvent(Application app, Cinematic cinematic) { 38 super.initEvent(app, cinematic); 40 spatial = cinematic.getScene().getChild(spatialName);
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ScaleTrack.java | 5 package com.jme3.cinematic.events; 9 import com.jme3.cinematic.Cinematic; 37 public void initEvent(Application app, Cinematic cinematic) { 38 super.initEvent(app, cinematic); 40 spatial = cinematic.getScene().getChild(spatialName);
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AbstractCinematicEvent.java | 32 package com.jme3.cinematic.events; 36 import com.jme3.cinematic.Cinematic; 37 import com.jme3.cinematic.PlayState; 47 * This calls contains basic behavior of a cinematic event 48 * every cinematic event must extend this class 50 * A cinematic event must be given an inital duration in seconds (duration of the event at speed = 1) (default is 10) 68 * contruct a cinematic event 74 * contruct a cinematic event wwith the given initial duration 82 * contruct a cinematic event with the given loopMod [all...] |
MotionTrack.java | 32 package com.jme3.cinematic.events; 36 import com.jme3.cinematic.Cinematic; 37 import com.jme3.cinematic.MotionPath; 38 import com.jme3.cinematic.PlayState; 180 public void initEvent(Application app, Cinematic cinematic) { 181 super.initEvent(app, cinematic);
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/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/ |
MotionPathListener.java | 33 package com.jme3.cinematic; 35 import com.jme3.cinematic.events.MotionTrack;
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PlayState.java | 33 package com.jme3.cinematic; 36 * The play state of a cinematic event
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KeyFrame.java | 32 package com.jme3.cinematic; 34 import com.jme3.cinematic.events.CinematicEvent;
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Cinematic.java | 32 package com.jme3.cinematic; 39 import com.jme3.cinematic.events.AbstractCinematicEvent; 40 import com.jme3.cinematic.events.CinematicEvent; 41 import com.jme3.cinematic.events.CinematicEventListener; 61 public class Cinematic extends AbstractCinematicEvent implements AppState { 73 public Cinematic() { 76 public Cinematic(Node scene) { 80 public Cinematic(Node scene, float initialDuration) { 85 public Cinematic(Node scene, LoopMode loopMode) { 90 public Cinematic(Node scene, float initialDuration, LoopMode loopMode) [all...] |
TimeLine.java | 32 package com.jme3.cinematic;
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MotionPath.java | 32 package com.jme3.cinematic; 35 import com.jme3.cinematic.events.MotionTrack;
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/external/jmonkeyengine/engine/src/test/jme3test/animation/ |
TestCinematic.java | 38 import com.jme3.cinematic.Cinematic;
39 import com.jme3.cinematic.MotionPath;
40 import com.jme3.cinematic.PlayState;
41 import com.jme3.cinematic.events.*;
70 private Cinematic cinematic;
field in class:TestCinematic 98 text.setText("Press enter to play/pause cinematic");
105 cinematic = new Cinematic(rootNode, 20); [all...] |
SubtitleTrack.java | 8 import com.jme3.cinematic.events.GuiTrack;
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TestCameraMotionPath.java | 36 import com.jme3.cinematic.MotionPath; 37 import com.jme3.cinematic.MotionPathListener; 38 import com.jme3.cinematic.events.MotionTrack;
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TestMotionPath.java | 35 import com.jme3.cinematic.MotionPath; 36 import com.jme3.cinematic.MotionPathListener; 37 import com.jme3.cinematic.events.MotionTrack;
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/external/jmonkeyengine/engine/src/niftygui/com/jme3/cinematic/events/ |
GuiTrack.java | 32 package com.jme3.cinematic.events; 36 import com.jme3.cinematic.Cinematic;
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