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Searched
refs:collision
(Results
1 - 25
of
155
) sorted by null
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/
PhysicsCollisionListener.java
32
package com.jme3.bullet.
collision
;
35
* Interface for Objects that want to be informed about
collision
events in the physics space
41
* Called when a
collision
happened in the PhysicsSpace, <i>called from render thread</i>.<br/>
45
public void
collision
(PhysicsCollisionEvent event);
method in interface:PhysicsCollisionListener
PhysicsCollisionGroupListener.java
6
package com.jme3.bullet.
collision
;
16
* This is only called when the
collision
will happen based on the collisionGroup and collideWithGroups
21
* @return true if the
collision
should happen, false otherwise
RagdollCollisionListener.java
5
package com.jme3.bullet.
collision
;
/external/jmonkeyengine/engine/src/core/com/jme3/collision/
Collidable.java
33
package com.jme3.
collision
;
38
* they support
collision
detection between other objects that are also
46
* Check
collision
with another Collidable.
48
* @param other The object to check
collision
against
MotionAllowedListener.java
33
package com.jme3.
collision
;
UnsupportedCollisionException.java
33
package com.jme3.
collision
;
36
* Thrown by {@link Collidable} when the requested
collision
query could not
/external/jmonkeyengine/engine/src/core/com/jme3/math/
AbstractTriangle.java
35
import com.jme3.
collision
.Collidable;
36
import com.jme3.
collision
.CollisionResults;
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
CollisionData.java
36
import com.jme3.
collision
.Collidable;
37
import com.jme3.
collision
.CollisionResults;
43
* do triangle-accurate
collision
with bounding volumes and rays.
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionEventFactory.java
32
package com.jme3.bullet.
collision
;
34
import com.bulletphysics.
collision
.narrowphase.ManifoldPoint;
PhysicsRayTestResult.java
32
package com.jme3.bullet.
collision
;
PhysicsSweepTestResult.java
32
package com.jme3.bullet.
collision
;
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsRayTestResult.java
32
package com.jme3.bullet.
collision
;
PhysicsCollisionEventFactory.java
32
package com.jme3.bullet.
collision
;
PhysicsSweepTestResult.java
32
package com.jme3.bullet.
collision
;
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
CollisionShape.java
32
package com.jme3.bullet.
collision
.shapes;
47
protected com.bulletphysics.
collision
.shapes.CollisionShape cShape;
71
public com.bulletphysics.
collision
.shapes.CollisionShape getCShape() {
78
public void setCShape(com.bulletphysics.
collision
.shapes.CollisionShape cShape) {
CapsuleCollisionShape.java
32
package com.jme3.bullet.
collision
.shapes;
34
import com.bulletphysics.
collision
.shapes.CapsuleShape;
35
import com.bulletphysics.
collision
.shapes.CapsuleShapeX;
36
import com.bulletphysics.
collision
.shapes.CapsuleShapeZ;
45
* Basic capsule
collision
shape
ConeCollisionShape.java
5
package com.jme3.bullet.
collision
.shapes;
7
import com.bulletphysics.
collision
.shapes.ConeShape;
8
import com.bulletphysics.
collision
.shapes.ConeShapeX;
9
import com.bulletphysics.
collision
.shapes.ConeShapeZ;
CylinderCollisionShape.java
32
package com.jme3.bullet.
collision
.shapes;
34
import com.bulletphysics.
collision
.shapes.CylinderShape;
35
import com.bulletphysics.
collision
.shapes.CylinderShapeX;
36
import com.bulletphysics.
collision
.shapes.CylinderShapeZ;
46
* Basic cylinder
collision
shape
MeshCollisionShape.java
32
package com.jme3.bullet.
collision
.shapes;
34
import com.bulletphysics.
collision
.shapes.BvhTriangleMeshShape;
35
import com.bulletphysics.
collision
.shapes.IndexedMesh;
36
import com.bulletphysics.
collision
.shapes.TriangleIndexVertexArray;
48
* Basic mesh
collision
shape
61
* creates a
collision
shape from the given TriMesh
81
* creates a jme mesh from the
collision
shape, only needed for debugging
BoxCollisionShape.java
32
package com.jme3.bullet.
collision
.shapes;
34
import com.bulletphysics.
collision
.shapes.BoxShape;
44
* Basic box
collision
shape
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* creates a
collision
box from the given halfExtents
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/picking/
TerrainPicker.java
35
import com.jme3.
collision
.CollisionResults;
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestCollisionListener.java
38
import com.jme3.bullet.
collision
.PhysicsCollisionEvent;
39
import com.jme3.bullet.
collision
.PhysicsCollisionListener;
40
import com.jme3.bullet.
collision
.shapes.SphereCollisionShape;
72
// add ourselves as
collision
listener
90
public void
collision
(PhysicsCollisionEvent event) {
method in class:TestCollisionListener
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/shapes/infos/
ChildCollisionShape.java
5
package com.jme3.bullet.
collision
.shapes.infos;
7
import com.jme3.bullet.
collision
.shapes.BoxCollisionShape;
8
import com.jme3.bullet.
collision
.shapes.CollisionShape;
/external/replicaisland/src/com/replica/replicaisland/
DynamicCollisionComponent.java
21
* A component to include dynamic
collision
volumes (such as those produced every frame from
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* animating sprites) in the dynamic
collision
world. Given a set of "attack" volumes and
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* it to the dynamic
collision
system. Including this component in a game object will allow it to
52
GameObjectCollisionSystem
collision
= sSystemRegistry.gameObjectCollisionSystem;
local
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if (
collision
!= null && mBoundingVolume.getRadius() > 0.0f) {
54
collision
.registerForCollisions((GameObject)parent, mHitReactionComponent, mBoundingVolume,
SimpleCollisionComponent.java
19
// Simple
collision
detection component for objects not requiring complex
collision
(projectiles, etc)
55
final CollisionSystem
collision
= sSystemRegistry.collisionSystem;
local
56
if (
collision
!= null) {
57
final boolean hit =
collision
.castRay(mPreviousPosition, mCurrentPosition,
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