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Searched
refs:compressedTextureFormats
(Results
1 - 2
of
2
) sorted by null
/device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp
79
GLint *
compressedTextureFormats
= ctx->getCompressedTextureFormats();
81
compressedTextureFormats
!= NULL) {
82
memcpy(ptr,
compressedTextureFormats
,
117
GLint *
compressedTextureFormats
= ctx->getCompressedTextureFormats();
119
compressedTextureFormats
!= NULL) {
121
ptr[i] = (GLfloat)
compressedTextureFormats
[i];
156
GLint *
compressedTextureFormats
= ctx->getCompressedTextureFormats();
158
compressedTextureFormats
!= NULL) {
160
ptr[i] =
compressedTextureFormats
[i] << 16;
195
GLint*
compressedTextureFormats
= ctx->getCompressedTextureFormats()
[
all
...]
/device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp
234
GLint *
compressedTextureFormats
= ctx->getCompressedTextureFormats();
236
compressedTextureFormats
!= NULL) {
237
memcpy(ptr,
compressedTextureFormats
,
281
GLint *
compressedTextureFormats
= ctx->getCompressedTextureFormats();
283
compressedTextureFormats
!= NULL) {
285
ptr[i] = (GLfloat)
compressedTextureFormats
[i];
329
GLint *
compressedTextureFormats
= ctx->getCompressedTextureFormats();
331
compressedTextureFormats
!= NULL) {
333
ptr[i] =
compressedTextureFormats
[i] != 0 ? GL_TRUE : GL_FALSE;
[
all
...]
Completed in 558 milliseconds