/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/ |
armVCM4P10_DeblockingChroma_unsafe_s.s | 65 dDelta DN D20.S8 109 ;// dDelta = (qDp1q1 >> 2 + qDq0p0 + 1)>> 1 129 VQMOVN dDelta, qDelta 130 ;// dDelta-d20 132 ;// dDelta = (OMX_U8)armClip(0, 255, q0 - delta); 134 VMIN dDelta, dDelta, dTCs 138 VMAX dDelta, dDelta, dTCs 146 ;// dP_0n = (OMX_U8)armClip(0, 255, dP_0 - dDelta); [all...] |
armVCM4P10_DeblockingLuma_unsafe_s.s | 60 dDelta DN D20.S8 146 ;// dDelta = (qDp1q1 >> 2 + qDq0p0 + 1)>> 1 157 VQMOVN dDelta, qDelta 167 ;// dDelta-d20 176 VMIN dDelta, dDelta, dTCs 178 ;// dDelta = (OMX_U8)armClip(0, 255, q0 - delta); 213 VMAX dDelta, dDelta, dTCs 218 ;// dP_0n = (OMX_U8)armClip(0, 255, dP_0 - dDelta); [all...] |
omxVCM4P10_FilterDeblockingLuma_HorEdge_I_s.s | 96 dDelta DN D20.S8
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omxVCM4P10_FilterDeblockingLuma_VerEdge_I_s.s | 142 dDelta DN D20.S8
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureGeneratorClouds.java | 80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; 92 texvec[2] = dDelta * k;
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TextureGeneratorDistnoise.java | 71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; 83 texvec[2] = dDelta * k;
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TextureGeneratorMarble.java | 68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; 81 texvec[2] = dDelta * k;
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TextureGeneratorMusgrave.java | 67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; 81 texvec[2] = dDelta * k / noisesize;
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TextureGeneratorStucci.java | 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;; 87 texvec[2] = dDelta * k;
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TextureGeneratorBlend.java | 122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y; 140 texres.intensity = INTENSITY_FUNCTION[stype].getIntensity(x, y, dDelta * k);
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TextureGeneratorMagic.java | 131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; 142 texvec[2] = dDelta * k;
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TextureGeneratorVoronoi.java | 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; 99 texvec[2] = dDelta * k;
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TextureGeneratorWood.java | 79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; 94 texvec[2] = dDelta * k;
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