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Searched
refs:deferredSpriteUpdate
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/services/input/
SpriteController.cpp
43
mLocked.
deferredSpriteUpdate
= false;
72
if (mLocked.transactionNestingCount == 0 && mLocked.
deferredSpriteUpdate
) {
73
mLocked.
deferredSpriteUpdate
= false;
83
mLocked.
deferredSpriteUpdate
= true;
SpriteController.h
277
bool
deferredSpriteUpdate
;
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