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  /frameworks/base/services/input/
SpriteController.cpp 43 mLocked.deferredSpriteUpdate = false;
72 if (mLocked.transactionNestingCount == 0 && mLocked.deferredSpriteUpdate) {
73 mLocked.deferredSpriteUpdate = false;
83 mLocked.deferredSpriteUpdate = true;
SpriteController.h 277 bool deferredSpriteUpdate;

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