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Searched
refs:depthMap
(Results
1 - 6
of
6
) sorted by null
/external/srec/tools/grxmlcompile/
sub_base.cpp
167
void SubGraph::ReverseDepthOnTerminal (int *
depthMap
)
171
ReverseDepthData (arc[ii]->GetFromId(),
depthMap
, 1);
175
void SubGraph::ReverseDepthData (int startId, int *
depthMap
, int depth)
179
if (
depthMap
[startId] > depth)
180
depthMap
[startId]= depth;
190
ReverseDepthData (nextId,
depthMap
, depth+1);
196
void SubGraph::ForwardDepthData (int startId, int *
depthMap
, int depth)
200
if (
depthMap
[startId] > depth)
201
depthMap
[startId]= depth;
211
ForwardDepthData (nextId,
depthMap
, depth+1)
[
all
...]
sub_grph.h
247
void ForwardDepthData (int startId, int *
depthMap
, int depth);
248
void ReverseDepthData (int startId, int *
depthMap
, int depth);
249
void ReverseDepthOnTerminal (int *
depthMap
);
252
void IdentifyEquivalence (int *
depthMap
, int *equivMap);
sub_grph.cpp
631
int ii, *equivMap, *
depthMap
;
638
depthMap
= new int [numVertex];
640
depthMap
[ii]= MAXNUM;
642
ReverseDepthData (lastId,
depthMap
, 1);
643
ReverseDepthOnTerminal (
depthMap
);
645
if (
depthMap
[ii] == MAXNUM)
646
depthMap
[ii]= -1;
655
IdentifyEquivalence (
depthMap
, equivMap);
665
delete []
depthMap
;
sub_min.cpp
120
void SubGraph::IdentifyEquivalence (int *
depthMap
, int *equivMap)
126
if (maxDepth <
depthMap
[ii])
127
maxDepth=
depthMap
[ii];
135
if (
depthMap
[ii] == dd && ii == equivMap[ii]) {
138
if (
depthMap
[jj] == dd && jj == equivMap[jj]) {
/external/chromium_org/third_party/mesa/src/src/mesa/main/
readpix.c
468
GLubyte *
depthMap
, *stencilMap, *stencilVals;
475
GL_MAP_READ_BIT, &
depthMap
, &depthStride);
476
if (!
depthMap
) {
493
_mesa_unpack_uint_z_row(depthRb->Format, width,
depthMap
, dst);
501
depthMap
+= depthStride;
529
GLubyte *
depthMap
, *stencilMap;
539
GL_MAP_READ_BIT, &
depthMap
, &depthStride);
540
if (!
depthMap
) {
556
stencilMap =
depthMap
;
565
_mesa_unpack_float_z_row(depthRb->Format, width,
depthMap
, depthVals)
[
all
...]
/external/mesa3d/src/mesa/main/
readpix.c
468
GLubyte *
depthMap
, *stencilMap, *stencilVals;
475
GL_MAP_READ_BIT, &
depthMap
, &depthStride);
476
if (!
depthMap
) {
493
_mesa_unpack_uint_z_row(depthRb->Format, width,
depthMap
, dst);
501
depthMap
+= depthStride;
529
GLubyte *
depthMap
, *stencilMap;
539
GL_MAP_READ_BIT, &
depthMap
, &depthStride);
540
if (!
depthMap
) {
556
stencilMap =
depthMap
;
565
_mesa_unpack_float_z_row(depthRb->Format, width,
depthMap
, depthVals)
[
all
...]
Completed in 39 milliseconds