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    Searched refs:depthMask (Results 1 - 25 of 30) sorted by null

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  /frameworks/rs/
rsProgramStore.cpp 26 bool depthMask, bool ditherEnable,
40 mHal.state.depthWriteEnable = depthMask;
88 bool depthMask, bool ditherEnable,
103 if (existing->mHal.state.depthWriteEnable != depthMask) continue;
114 depthMask, ditherEnable,
148 bool depthMask, bool ditherEnable,
156 depthMask, ditherEnable,
rsProgramStore.h 68 bool depthMask, bool ditherEnable,
79 bool depthMask, bool ditherEnable,
rsg.spec 7 param bool depthMask
  /frameworks/rs/java/tests/RsTest/src/com/android/rs/test/
UT_program_store.java 106 boolean depthMask,
115 _RS_ASSERT("ps.isDepthMaskEnabled() == depthMask", ps.isDepthMaskEnabled() == depthMask);
127 boolean depthMask,
144 checkObject(ps, depthMask, df, bsf, bdf, isR, isG, isB, isA, isDither);
154 boolean depthMask = (depth == 1);
160 b.setDepthMaskEnabled(depthMask);
162 varyBuilderColorAndDither(b, depthMask, df, bsf, bdf);
  /external/chromium_org/third_party/angle/src/libGLESv2/
angletypes.h 84 bool depthMask;
Context.cpp 87 mState.depthStencil.depthMask = true;
578 mState.depthStencil.depthMask = mask;
1190 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
    [all...]
  /cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/
ProgramStoreTest.java 51 boolean depthMask = (depth == 1);
57 b.setDepthMaskEnabled(depthMask);
  /frameworks/native/opengl/libagl/
state.cpp 96 c->rasterizer.procs.depthMask(c, 1);
536 c->rasterizer.procs.depthMask(c, flag);
  /system/core/include/pixelflinger/
pixelflinger.h 281 void (*depthMask)(void* c, GGLboolean flag);
  /frameworks/base/graphics/java/android/renderscript/
RenderScript.java     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
RenderStateCache.cpp 301 dsDesc.DepthWriteMask = gl_d3d11::ConvertDepthMask(dsState.depthMask);
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/
GraphicsContext3D.h 242 void depthMask(GC3Dboolean flag);
GraphicsContext3D.cpp 330 DELEGATE_TO_WEBCONTEXT_1(depthMask, GC3Dboolean)
    [all...]
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DrawingBuffer.cpp 700 m_context->depthMask(true);
  /external/chromium_org/third_party/WebKit/Source/web/tests/
MockWebGraphicsContext3D.h 104 virtual void depthMask(WGC3Dboolean flag) { }
  /external/chromium_org/third_party/WebKit/public/platform/
WebGraphicsContext3D.h 248 virtual void depthMask(WGC3Dboolean flag) = 0;
  /external/chromium_org/cc/test/
fake_web_graphics_context_3d.h 181 virtual void depthMask(blink::WGC3Dboolean flag) {}
  /external/chromium_org/content/common/gpu/client/
webgraphicscontext3d_command_buffer_impl.h 207 virtual void depthMask(WGC3Dboolean flag);
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLRenderingContext.h 151 void depthMask(GC3Dboolean);
    [all...]
WebGLRenderingContext.idl 514 [StrictTypeChecking] void depthMask(GLboolean flag);
    [all...]
WebGLRenderingContext.cpp 833 m_context->depthMask(true);
869 m_context->depthMask(m_depthMask);
    [all...]
  /external/chromium_org/webkit/common/gpu/
webgraphicscontext3d_in_process_command_buffer_impl.h 154 virtual void depthMask(WGC3Dboolean flag);
webgraphicscontext3d_in_process_command_buffer_impl.cc 523 DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
    [all...]
  /system/core/libpixelflinger/
pixelflinger.cpp 776 GGL_INIT_PROC(procs, depthMask);
  /frameworks/base/graphics/jni/
android_renderscript_RenderScript.cpp     [all...]

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