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Searched
refs:detachAllChildren
(Results
1 - 13
of
13
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
MotionPath.java
251
debugNode.
detachAllChildren
();
262
debugNode.
detachAllChildren
();
333
debugNode.
detachAllChildren
();
353
debugNode.
detachAllChildren
();
/external/jmonkeyengine/engine/src/test/jme3test/app/
TestChangeAppIcon.java
69
guiNode.
detachAllChildren
();
/external/jmonkeyengine/engine/src/test/jme3test/tools/
TestSaveGame.java
66
myPlayer.
detachAllChildren
();
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAssets.java
72
guiNode.
detachAllChildren
();
HelloPhysics.java
218
guiNode.
detachAllChildren
();
HelloPicking.java
157
guiNode.
detachAllChildren
();
/external/jmonkeyengine/engine/src/test/jme3test/stress/
TestLeakingGL.java
79
rootNode.
detachAllChildren
();
/external/chromium_org/third_party/skia/include/views/
SkView.h
207
void
detachAllChildren
();
/external/skia/include/views/
SkView.h
207
void
detachAllChildren
();
/external/chromium_org/third_party/skia/src/views/
SkView.cpp
24
this->
detachAllChildren
();
618
void SkView::
detachAllChildren
() {
/external/skia/src/views/
SkView.cpp
24
this->
detachAllChildren
();
618
void SkView::
detachAllChildren
() {
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
Node.java
372
* <code>
detachAllChildren
</code> removes all children attached to this
375
public void
detachAllChildren
() {
/external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestReadWrite.java
236
existingTerrain.
detachAllChildren
();
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