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Searched
refs:existing_rect
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/content/renderer/
paint_aggregator.cc
120
const gfx::Rect&
existing_rect
= update_.paint_rects[i];
local
121
if (
existing_rect
.Contains(rect)) // Optimize out redundancy.
123
if (rect.Intersects(
existing_rect
) || rect.SharesEdgeWith(
existing_rect
)) {
125
gfx::Rect combined_rect = gfx::UnionRects(
existing_rect
, rect);
240
const gfx::Rect&
existing_rect
= update_.paint_rects[i];
local
241
if (update_.scroll_rect.Contains(
existing_rect
))
242
paint_area +=
existing_rect
.size().GetArea();
275
const gfx::Rect&
existing_rect
= update_.paint_rects[i];
local
276
if (update_.scroll_rect.Contains(
existing_rect
)) {
[
all
...]
/external/chromium_org/ppapi/utility/graphics/
paint_aggregator.cc
119
const Rect&
existing_rect
= update_.paint_rects[i];
local
120
if (
existing_rect
.Contains(rect)) // Optimize out redundancy.
122
if (rect.Intersects(
existing_rect
) || rect.SharesEdgeWith(
existing_rect
)) {
124
Rect combined_rect =
existing_rect
.Union(rect);
231
const Rect&
existing_rect
= update_.paint_rects[i];
local
232
if (update_.scroll_rect.Contains(
existing_rect
))
233
paint_area +=
existing_rect
.size().GetArea();
266
const Rect&
existing_rect
= update_.paint_rects[i];
local
267
if (update_.scroll_rect.Contains(
existing_rect
)) {
[
all
...]
Completed in 2983 milliseconds