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  /external/chromium_org/third_party/skia/src/core/
SkBitmapProcShader.cpp 37 fState.fTileModeY = (uint8_t)tmy;
46 fState.fTileModeY = buffer.readUInt();
61 xy[1] = (TileMode)fState.fTileModeY;
71 buffer.writeUInt(fState.fTileModeY);
338 gTileModeName[fState.fTileModeY]);
369 (TileMode)fState.fTileModeY,
SkBitmapProcState_matrixProcs.cpp 421 fIntTileProcY = choose_int_tile_proc(fTileModeY);
443 SkShader::kClamp_TileMode == fTileModeY)
456 SkShader::kRepeat_TileMode == fTileModeY)
462 fTileProcY = choose_tile_proc(fTileModeY);
464 fTileLowBitsProcY = choose_tile_lowbits_proc(fTileModeY);
SkBitmapProcState.cpp 407 SkShader::kClamp_TileMode == fTileModeY;
608 SkShader::kRepeat_TileMode == fTileModeY) {
776 SkShader::kClamp_TileMode != s.fTileModeY) {
786 switch (s.fTileModeY) {
808 SkShader::kClamp_TileMode != s.fTileModeY)) {
813 switch (s.fTileModeY) {
909 SkShader::TileMode ty = (SkShader::TileMode)fTileModeY;
    [all...]
SkBitmapFilter.cpp 132 if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode != fTileModeY) {
SkBitmapProcState.h 89 uint8_t fTileModeY; // CONSTRUCTOR
  /external/skia/src/core/
SkBitmapProcShader.cpp 37 fState.fTileModeY = (uint8_t)tmy;
46 fState.fTileModeY = buffer.readUInt();
61 xy[1] = (TileMode)fState.fTileModeY;
71 buffer.writeUInt(fState.fTileModeY);
338 gTileModeName[fState.fTileModeY]);
369 (TileMode)fState.fTileModeY,
SkBitmapProcState_matrixProcs.cpp 421 fIntTileProcY = choose_int_tile_proc(fTileModeY);
443 SkShader::kClamp_TileMode == fTileModeY)
456 SkShader::kRepeat_TileMode == fTileModeY)
462 fTileProcY = choose_tile_proc(fTileModeY);
464 fTileLowBitsProcY = choose_tile_lowbits_proc(fTileModeY);
SkBitmapProcState.cpp 407 SkShader::kClamp_TileMode == fTileModeY;
608 SkShader::kRepeat_TileMode == fTileModeY) {
776 SkShader::kClamp_TileMode != s.fTileModeY) {
786 switch (s.fTileModeY) {
808 SkShader::kClamp_TileMode != s.fTileModeY)) {
813 switch (s.fTileModeY) {
909 SkShader::TileMode ty = (SkShader::TileMode)fTileModeY;
    [all...]
SkBitmapFilter.cpp 132 if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode != fTileModeY) {
SkBitmapProcState.h 89 uint8_t fTileModeY; // CONSTRUCTOR

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