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Searched
refs:fTileModeY
(Results
1 - 10
of
10
) sorted by null
/external/chromium_org/third_party/skia/src/core/
SkBitmapProcShader.cpp
37
fState.
fTileModeY
= (uint8_t)tmy;
46
fState.
fTileModeY
= buffer.readUInt();
61
xy[1] = (TileMode)fState.
fTileModeY
;
71
buffer.writeUInt(fState.
fTileModeY
);
338
gTileModeName[fState.
fTileModeY
]);
369
(TileMode)fState.
fTileModeY
,
SkBitmapProcState_matrixProcs.cpp
421
fIntTileProcY = choose_int_tile_proc(
fTileModeY
);
443
SkShader::kClamp_TileMode ==
fTileModeY
)
456
SkShader::kRepeat_TileMode ==
fTileModeY
)
462
fTileProcY = choose_tile_proc(
fTileModeY
);
464
fTileLowBitsProcY = choose_tile_lowbits_proc(
fTileModeY
);
SkBitmapProcState.cpp
407
SkShader::kClamp_TileMode ==
fTileModeY
;
608
SkShader::kRepeat_TileMode ==
fTileModeY
) {
776
SkShader::kClamp_TileMode != s.
fTileModeY
) {
786
switch (s.
fTileModeY
) {
808
SkShader::kClamp_TileMode != s.
fTileModeY
)) {
813
switch (s.
fTileModeY
) {
909
SkShader::TileMode ty = (SkShader::TileMode)
fTileModeY
;
[
all
...]
SkBitmapFilter.cpp
132
if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode !=
fTileModeY
) {
SkBitmapProcState.h
89
uint8_t
fTileModeY
; // CONSTRUCTOR
/external/skia/src/core/
SkBitmapProcShader.cpp
37
fState.
fTileModeY
= (uint8_t)tmy;
46
fState.
fTileModeY
= buffer.readUInt();
61
xy[1] = (TileMode)fState.
fTileModeY
;
71
buffer.writeUInt(fState.
fTileModeY
);
338
gTileModeName[fState.
fTileModeY
]);
369
(TileMode)fState.
fTileModeY
,
SkBitmapProcState_matrixProcs.cpp
421
fIntTileProcY = choose_int_tile_proc(
fTileModeY
);
443
SkShader::kClamp_TileMode ==
fTileModeY
)
456
SkShader::kRepeat_TileMode ==
fTileModeY
)
462
fTileProcY = choose_tile_proc(
fTileModeY
);
464
fTileLowBitsProcY = choose_tile_lowbits_proc(
fTileModeY
);
SkBitmapProcState.cpp
407
SkShader::kClamp_TileMode ==
fTileModeY
;
608
SkShader::kRepeat_TileMode ==
fTileModeY
) {
776
SkShader::kClamp_TileMode != s.
fTileModeY
) {
786
switch (s.
fTileModeY
) {
808
SkShader::kClamp_TileMode != s.
fTileModeY
)) {
813
switch (s.
fTileModeY
) {
909
SkShader::TileMode ty = (SkShader::TileMode)
fTileModeY
;
[
all
...]
SkBitmapFilter.cpp
132
if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode !=
fTileModeY
) {
SkBitmapProcState.h
89
uint8_t
fTileModeY
; // CONSTRUCTOR
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