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    Searched refs:fUV (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/skia/src/gpu/
GrAAConvexPathRenderer.cpp 334 GrPoint fUV;
384 verts[*v + 0].fUV.set(0,0);
385 verts[*v + 1].fUV.set(0,-SK_Scalar1);
386 verts[*v + 2].fUV.set(0,-SK_Scalar1);
387 verts[*v + 3].fUV.set(0,-SK_Scalar1);
415 verts[*v + 0].fUV.set(0, dist);
416 verts[*v + 1].fUV.set(0, 0);
417 verts[*v + 2].fUV.set(0, 0);
418 verts[*v + 3].fUV.set(0, -SK_Scalar1);
419 verts[*v + 4].fUV.set(0, -SK_Scalar1)
    [all...]
  /external/skia/src/gpu/
GrAAConvexPathRenderer.cpp 334 GrPoint fUV;
384 verts[*v + 0].fUV.set(0,0);
385 verts[*v + 1].fUV.set(0,-SK_Scalar1);
386 verts[*v + 2].fUV.set(0,-SK_Scalar1);
387 verts[*v + 3].fUV.set(0,-SK_Scalar1);
415 verts[*v + 0].fUV.set(0, dist);
416 verts[*v + 1].fUV.set(0, 0);
417 verts[*v + 2].fUV.set(0, 0);
418 verts[*v + 3].fUV.set(0, -SK_Scalar1);
419 verts[*v + 4].fUV.set(0, -SK_Scalar1)
    [all...]
  /external/skia/gm/
beziereffects.cpp 410 float fUV[4]; // The last two values are ignored. The effect expects a vec4f.

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