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    Searched refs:fUniform (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgramEffects.cpp 225 samplers[t].fUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
229 (samplers[t].fUniform, effect->textureAccess(t)));
240 SkASSERT(samplers[s].fUniform.isValid());
241 uniformManager.setSampler(samplers[s].fUniform, *texUnitIdx);
GrGLProgramEffects.h 119 UniformHandle fUniform;
  /external/skia/src/gpu/gl/
GrGLProgramEffects.cpp 225 samplers[t].fUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
229 (samplers[t].fUniform, effect->textureAccess(t)));
240 SkASSERT(samplers[s].fUniform.isValid());
241 uniformManager.setSampler(samplers[s].fUniform, *texUnitIdx);
GrGLProgramEffects.h 119 UniformHandle fUniform;

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