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Searched
refs:fUniforms
(Results
1 - 8
of
8
) sorted by null
/external/chromium_org/third_party/skia/src/gpu/gl/
GrGLUniformManager.cpp
23
int idx =
fUniforms
.count();
24
Uniform& uni =
fUniforms
.push_back();
34
const Uniform& uni =
fUniforms
[u.toUniformIndex()];
50
const Uniform& uni =
fUniforms
[u.toUniformIndex()];
65
const Uniform& uni =
fUniforms
[u.toUniformIndex()];
82
const Uniform& uni =
fUniforms
[u.toUniformIndex()];
97
const Uniform& uni =
fUniforms
[u.toUniformIndex()];
111
const Uniform& uni =
fUniforms
[u.toUniformIndex()];
126
const Uniform& uni =
fUniforms
[u.toUniformIndex()];
144
const Uniform& uni =
fUniforms
[u.toUniformIndex()]
[
all
...]
GrGLUniformManager.h
114
SkTArray<Uniform, true>
fUniforms
;
GrGLShaderBuilder.cpp
100
,
fUniforms
(kVarsPerBlock)
355
BuilderUniform& uni =
fUniforms
.push_back();
356
UniformHandle h = GrGLUniformManager::UniformHandle::CreateFromUniformIndex(
fUniforms
.count() - 1);
506
for (int i = 0; i <
fUniforms
.count(); ++i) {
507
if (
fUniforms
[i].fVisibility & visibility) {
508
fUniforms
[i].fVariable.appendDecl(this->ctxInfo(), out);
592
fUniformManager.getUniformLocations(programId,
fUniforms
);
626
fUniformManager.getUniformLocations(programId,
fUniforms
);
[
all
...]
GrGLShaderBuilder.h
143
return fUniformManager.getBuilderUniform(
fUniforms
, u).fVariable;
344
GrGLUniformManager::BuilderUniformArray
fUniforms
;
/external/skia/src/gpu/gl/
GrGLUniformManager.cpp
23
int idx =
fUniforms
.count();
24
Uniform& uni =
fUniforms
.push_back();
34
const Uniform& uni =
fUniforms
[u.toUniformIndex()];
50
const Uniform& uni =
fUniforms
[u.toUniformIndex()];
65
const Uniform& uni =
fUniforms
[u.toUniformIndex()];
82
const Uniform& uni =
fUniforms
[u.toUniformIndex()];
97
const Uniform& uni =
fUniforms
[u.toUniformIndex()];
111
const Uniform& uni =
fUniforms
[u.toUniformIndex()];
126
const Uniform& uni =
fUniforms
[u.toUniformIndex()];
144
const Uniform& uni =
fUniforms
[u.toUniformIndex()]
[
all
...]
GrGLUniformManager.h
114
SkTArray<Uniform, true>
fUniforms
;
GrGLShaderBuilder.cpp
100
,
fUniforms
(kVarsPerBlock)
355
BuilderUniform& uni =
fUniforms
.push_back();
356
UniformHandle h = GrGLUniformManager::UniformHandle::CreateFromUniformIndex(
fUniforms
.count() - 1);
506
for (int i = 0; i <
fUniforms
.count(); ++i) {
507
if (
fUniforms
[i].fVisibility & visibility) {
508
fUniforms
[i].fVariable.appendDecl(this->ctxInfo(), out);
592
fUniformManager.getUniformLocations(programId,
fUniforms
);
626
fUniformManager.getUniformLocations(programId,
fUniforms
);
[
all
...]
GrGLShaderBuilder.h
143
return fUniformManager.getBuilderUniform(
fUniforms
, u).fVariable;
344
GrGLUniformManager::BuilderUniformArray
fUniforms
;
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