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    Searched refs:fUniforms (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLUniformManager.cpp 23 int idx = fUniforms.count();
24 Uniform& uni = fUniforms.push_back();
34 const Uniform& uni = fUniforms[u.toUniformIndex()];
50 const Uniform& uni = fUniforms[u.toUniformIndex()];
65 const Uniform& uni = fUniforms[u.toUniformIndex()];
82 const Uniform& uni = fUniforms[u.toUniformIndex()];
97 const Uniform& uni = fUniforms[u.toUniformIndex()];
111 const Uniform& uni = fUniforms[u.toUniformIndex()];
126 const Uniform& uni = fUniforms[u.toUniformIndex()];
144 const Uniform& uni = fUniforms[u.toUniformIndex()]
    [all...]
GrGLUniformManager.h 114 SkTArray<Uniform, true> fUniforms;
GrGLShaderBuilder.cpp 100 , fUniforms(kVarsPerBlock)
355 BuilderUniform& uni = fUniforms.push_back();
356 UniformHandle h = GrGLUniformManager::UniformHandle::CreateFromUniformIndex(fUniforms.count() - 1);
506 for (int i = 0; i < fUniforms.count(); ++i) {
507 if (fUniforms[i].fVisibility & visibility) {
508 fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out);
592 fUniformManager.getUniformLocations(programId, fUniforms);
626 fUniformManager.getUniformLocations(programId, fUniforms);
    [all...]
GrGLShaderBuilder.h 143 return fUniformManager.getBuilderUniform(fUniforms, u).fVariable;
344 GrGLUniformManager::BuilderUniformArray fUniforms;
  /external/skia/src/gpu/gl/
GrGLUniformManager.cpp 23 int idx = fUniforms.count();
24 Uniform& uni = fUniforms.push_back();
34 const Uniform& uni = fUniforms[u.toUniformIndex()];
50 const Uniform& uni = fUniforms[u.toUniformIndex()];
65 const Uniform& uni = fUniforms[u.toUniformIndex()];
82 const Uniform& uni = fUniforms[u.toUniformIndex()];
97 const Uniform& uni = fUniforms[u.toUniformIndex()];
111 const Uniform& uni = fUniforms[u.toUniformIndex()];
126 const Uniform& uni = fUniforms[u.toUniformIndex()];
144 const Uniform& uni = fUniforms[u.toUniformIndex()]
    [all...]
GrGLUniformManager.h 114 SkTArray<Uniform, true> fUniforms;
GrGLShaderBuilder.cpp 100 , fUniforms(kVarsPerBlock)
355 BuilderUniform& uni = fUniforms.push_back();
356 UniformHandle h = GrGLUniformManager::UniformHandle::CreateFromUniformIndex(fUniforms.count() - 1);
506 for (int i = 0; i < fUniforms.count(); ++i) {
507 if (fUniforms[i].fVisibility & visibility) {
508 fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out);
592 fUniformManager.getUniformLocations(programId, fUniforms);
626 fUniformManager.getUniformLocations(programId, fUniforms);
    [all...]
GrGLShaderBuilder.h 143 return fUniformManager.getBuilderUniform(fUniforms, u).fVariable;
344 GrGLUniformManager::BuilderUniformArray fUniforms;

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