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  /system/core/libpixelflinger/codeflinger/
texturing.cpp 500 // filter32() is internally limited to 8 bits, so:
651 case 4: filter32(parts, texel, tmu, U, V, txPtr, FRAC_BITS); break;
893 void GGLAssembler::filter32( function in class:android::GGLAssembler
991 void GGLAssembler::filter32( function in class:android::GGLAssembler
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GGLAssembler.h 453 void filter32( const fragment_parts_t& parts,

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