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    Searched refs:filterRegion (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/svg/graphics/filters/
SVGFilter.cpp 28 SVGFilter::SVGFilter(const AffineTransform& absoluteTransform, const FloatRect& absoluteSourceDrawingRegion, const FloatRect& targetBoundingBox, const FloatRect& filterRegion, bool effectBBoxMode)
34 setFilterRegion(filterRegion);
35 setAbsoluteFilterRegion(absoluteTransform.mapRect(filterRegion));
52 PassRefPtr<SVGFilter> SVGFilter::create(const AffineTransform& absoluteTransform, const FloatRect& absoluteSourceDrawingRegion, const FloatRect& targetBoundingBox, const FloatRect& filterRegion, bool effectBBoxMode)
54 return adoptRef(new SVGFilter(absoluteTransform, absoluteSourceDrawingRegion, targetBoundingBox, filterRegion, effectBBoxMode));
SVGFilter.h 46 SVGFilter(const AffineTransform& absoluteTransform, const FloatRect& absoluteSourceDrawingRegion, const FloatRect& targetBoundingBox, const FloatRect& filterRegion, bool effectBBoxMode);
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
Filter.h 54 float filterRegionScale = absoluteFilterRegion().isEmpty() || filterRegion().isEmpty() ?
55 1.0f : absoluteFilterRegion().width() / filterRegion().width();
60 float filterRegionScale = absoluteFilterRegion().isEmpty() || filterRegion().isEmpty() ?
61 1.0f : absoluteFilterRegion().height() / filterRegion().height();
70 FloatRect filterRegion() const { return m_filterRegion; }
FETurbulence.cpp 332 IntRect filterRegion = absolutePaintRect();
333 IntPoint point(0, filterRegion.y() + startY);
334 int indexOfPixelChannel = startY * (filterRegion.width() << 2);
340 point.setX(filterRegion.x());
341 for (int x = 0; x < filterRegion.width(); ++x) {
406 SkShader* FETurbulence::createShader(const IntRect& filterRegion)
408 const SkISize size = SkISize::Make(filterRegion.width(), filterRegion.height());
430 const IntRect filterRegion(IntPoint::zero(), absolutePaintRect().size());
433 paint.setShader(createShader(filterRegion))->unref()
    [all...]
FETurbulence.h 123 SkShader* createShader(const IntRect& filterRegion);
FilterEffect.cpp 460 subregion = filter()->filterRegion();
464 subregion = filter()->filterRegion();

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