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Searched
refs:fovY
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/
cube.cc
432
float
fovY
= kMinFovY / aspect_ratio;
433
if (
fovY
< kMinFovY)
434
fovY
= kMinFovY;
436
glhPerspectivef2(&mvp[0],
fovY
, aspect_ratio, kZNear, kZFar);
/external/jmonkeyengine/engine/src/core/com/jme3/input/
FlyByCamera.java
272
// derive
fovY
value
279
float
fovY
= FastMath.atan(h / near)
281
fovY
+= value * 0.1f;
283
h = FastMath.tan(
fovY
* FastMath.DEG_TO_RAD * .5f) * near;
/external/eigen/demos/opengl/
camera.h
57
inline float
fovY
(void) const { return mFovY; }
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java
759
* @param
fovY
Frame of view angle along the Y in degrees.
764
public void setFrustumPerspective(float
fovY
, float aspect, float near,
772
float h = FastMath.tan(
fovY
* FastMath.DEG_TO_RAD * .5f) * near;
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