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    Searched refs:fovY (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/
cube.cc 432 float fovY = kMinFovY / aspect_ratio;
433 if (fovY < kMinFovY)
434 fovY = kMinFovY;
436 glhPerspectivef2(&mvp[0], fovY, aspect_ratio, kZNear, kZFar);
  /external/jmonkeyengine/engine/src/core/com/jme3/input/
FlyByCamera.java 272 // derive fovY value
279 float fovY = FastMath.atan(h / near)
281 fovY += value * 0.1f;
283 h = FastMath.tan( fovY * FastMath.DEG_TO_RAD * .5f) * near;
  /external/eigen/demos/opengl/
camera.h 57 inline float fovY(void) const { return mFovY; }
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java 759 * @param fovY Frame of view angle along the Y in degrees.
764 public void setFrustumPerspective(float fovY, float aspect, float near,
772 float h = FastMath.tan(fovY * FastMath.DEG_TO_RAD * .5f) * near;
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