HomeSort by relevance Sort by last modified time
    Searched refs:fragment_shader (Results 1 - 25 of 43) sorted by null

1 2

  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_fs.c 63 draw->fs.fragment_shader = dfs;
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_fs.c 63 draw->fs.fragment_shader = dfs;
  /external/chromium_org/cc/output/
program_binding.h 29 const std::string& fragment_shader);
42 unsigned fragment_shader);
92 const FragmentShader& fragment_shader() const { return fragment_shader_; } function in class:cc::ProgramBinding
program_binding.cc 32 const std::string& fragment_shader) {
39 LoadShader(context, GL_FRAGMENT_SHADER, fragment_shader);
102 unsigned fragment_shader) {
108 context->AttachShader(program_object, fragment_shader);
gl_renderer.cc 375 gl_->Uniform4f(program->fragment_shader().color_location(),
390 gl_->Uniform4f(program->fragment_shader().tex_transform_location(),
397 gl_->Uniform1f(program->fragment_shader().frequency_location(),
401 program->fragment_shader().alpha_location());
434 gl_->Uniform4f(program->fragment_shader().color_location(),
    [all...]
  /external/chromium_org/media/tools/player_x11/
gl_video_renderer.cc 192 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); local
195 glShaderSource(fragment_shader, 1, &ps_source, &ps_size);
196 glCompileShader(fragment_shader);
198 glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &result);
202 glGetShaderInfoLog(fragment_shader, kErrorSize - 1, &len, log);
206 glAttachShader(program, fragment_shader);
207 glDeleteShader(fragment_shader);
  /external/chromium_org/gpu/command_buffer/tests/
gl_test_utils.h 26 static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader);
gl_test_utils.cc 57 GLuint vertex_shader, GLuint fragment_shader) {
61 glAttachShader(program, fragment_shader);
84 GLuint fragment_shader = LoadShader( local
86 if (!vertex_shader || !fragment_shader) {
89 return SetupProgram(vertex_shader, fragment_shader);
gl_bind_uniform_location_unittest.cc 62 GLuint fragment_shader = GLTestHelper::LoadShader( local
72 glAttachShader(program, fragment_shader);
157 GLuint fragment_shader = GLTestHelper::LoadShader( local
170 glAttachShader(program, fragment_shader);
gl_readback_unittests.cc 190 GLuint fragment_shader = CompileShader(GL_FRAGMENT_SHADER, fs_source); local
191 ASSERT_NE(fragment_shader, GLuint(0));
196 glAttachShader(program, fragment_shader);
197 glDeleteShader(fragment_shader);
  /external/chromium_org/gpu/command_buffer/service/
memory_program_cache.cc 293 for (int i = 0; i < proto->fragment_shader().attribs_size(); i++) {
294 RetrieveShaderInfo(proto->fragment_shader().attribs(i),
298 for (int i = 0; i < proto->fragment_shader().uniforms_size(); i++) {
299 RetrieveShaderInfo(proto->fragment_shader().uniforms(i),
303 for (int i = 0; i < proto->fragment_shader().varyings_size(); i++) {
304 RetrieveShaderInfo(proto->fragment_shader().varyings(i),
320 proto->fragment_shader().sha().c_str(),
  /external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/
builtin_function.cpp     [all...]
  /frameworks/base/media/mca/filterfw/jni/
jni_shader_program.cpp 42 jstring fragment_shader) {
47 if (!fragment_shader || !gl_env_ptr)
52 ToCppString(env, fragment_shader)),
60 ToCppString(env, fragment_shader)),
jni_shader_program.h 33 jstring fragment_shader);
  /external/chromium_org/content/browser/renderer_host/
compositing_iosurface_shader_programs_mac.cc 292 const GLuint fragment_shader = local
297 glAttachShader(program, fragment_shader);
303 glDeleteShader(fragment_shader);
  /external/chromium_org/gpu/tools/compositor_model_bench/
render_tree.h 170 ShaderID fragment_shader() { function in class:CCNode
  /external/chromium_org/mojo/examples/sample_app/
spinning_cube.cc 125 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER,
127 if (!fragment_shader) {
134 glAttachShader(program_object, fragment_shader);
139 glDeleteShader(fragment_shader);
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader);
90 const std::string& fragment_shader);
  /external/chromium_org/ppapi/examples/video_decode/
video_decode.cc 141 const char* fragment_shader);
631 const char* fragment_shader) {
638 CreateShader(shader.program, GL_FRAGMENT_SHADER, fragment_shader,
639 strlen(fragment_shader));
  /external/chromium_org/third_party/mesa/src/src/glsl/
glsl_parser_extras.h 40 fragment_shader enumerator in enum:_mesa_glsl_parser_targets
glsl_parser_extras.cpp 46 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
121 case fragment_shader: return "fragment";
318 case fragment_shader:
  /external/mesa3d/src/glsl/
glsl_parser_extras.h 40 fragment_shader enumerator in enum:_mesa_glsl_parser_targets
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/cso_cache/
cso_context.c 107 void *fragment_shader, *fragment_shader_saved; member in struct:cso_context
555 if (ctx->fragment_shader != handle) {
556 ctx->fragment_shader = handle;
564 if (handle == ctx->fragment_shader) {
567 ctx->fragment_shader = NULL;
575 ctx->fragment_shader_saved = ctx->fragment_shader;
580 if (ctx->fragment_shader_saved != ctx->fragment_shader) {
582 ctx->fragment_shader = ctx->fragment_shader_saved;
    [all...]
  /external/mesa3d/src/gallium/auxiliary/cso_cache/
cso_context.c 107 void *fragment_shader, *fragment_shader_saved; member in struct:cso_context
555 if (ctx->fragment_shader != handle) {
556 ctx->fragment_shader = handle;
564 if (handle == ctx->fragment_shader) {
567 ctx->fragment_shader = NULL;
575 ctx->fragment_shader_saved = ctx->fragment_shader;
580 if (ctx->fragment_shader_saved != ctx->fragment_shader) {
582 ctx->fragment_shader = ctx->fragment_shader_saved;
    [all...]
  /external/chromium_org/content/common/gpu/client/
gl_helper_scaling.cc     [all...]

Completed in 600 milliseconds

1 2