/external/chromium_org/gpu/command_buffer/service/ |
memory_program_cache_unittest.cc | 79 fragment_shader_(NULL), 101 fragment_shader_ = shader_manager_.CreateShader( 106 ASSERT_TRUE(fragment_shader_ != NULL); 129 fragment_shader_->set_attrib_map(vertex_attrib_map); 130 fragment_shader_->set_uniform_map(vertex_uniform_map); 131 fragment_shader_->set_varying_map(vertex_varying_map); 134 fragment_shader_->UpdateSource("bbbal sldkdkdkas 134 ad"); 137 fragment_shader_->SetStatus(true, NULL, NULL); 189 Shader* fragment_shader_; member in class:gpu::gles2::MemoryProgramCacheTest 206 fragment_shader_, NULL, NULL [all...] |
program_manager_unittest.cc | 1745 Shader* fragment_shader_; member in class:gpu::gles2::ProgramManagerWithCacheTest [all...] |
/external/chromium_org/cc/output/ |
program_binding.h | 71 fragment_shader_.GetShaderString(precision, sampler))) { 79 fragment_shader_.Init(context_provider->ContextGL(), 92 const FragmentShader& fragment_shader() const { return fragment_shader_; } 96 FragmentShader fragment_shader_; member in class:cc::ProgramBinding
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
render_tree.h | 171 return fragment_shader_; 175 fragment_shader_ = shader; 192 ShaderID fragment_shader_; member in class:CCNode
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 80 fragment_shader_(0), 104 fragment_shader_(0), 264 if (vertex_shader_ != 0 || fragment_shader_ != 0 || program_ != 0) { 278 fragment_shader_ = CompileShader(GL_FRAGMENT_SHADER, 280 if (!fragment_shader_) 284 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; [all...] |
shader_program.h | 505 GLuint fragment_shader_; member in class:android::filterfw::ShaderProgram
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