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    Searched refs:fragment_shader_ (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/gpu/command_buffer/service/
memory_program_cache_unittest.cc 79 fragment_shader_(NULL),
101 fragment_shader_ = shader_manager_.CreateShader(
106 ASSERT_TRUE(fragment_shader_ != NULL);
129 fragment_shader_->set_attrib_map(vertex_attrib_map);
130 fragment_shader_->set_uniform_map(vertex_uniform_map);
131 fragment_shader_->set_varying_map(vertex_varying_map);
134 fragment_shader_->UpdateSource("bbbal sldkdkdkas 134 ad");
137 fragment_shader_->SetStatus(true, NULL, NULL);
189 Shader* fragment_shader_; member in class:gpu::gles2::MemoryProgramCacheTest
206 fragment_shader_, NULL, NULL
    [all...]
program_manager_unittest.cc 1745 Shader* fragment_shader_; member in class:gpu::gles2::ProgramManagerWithCacheTest
    [all...]
  /external/chromium_org/cc/output/
program_binding.h 71 fragment_shader_.GetShaderString(precision, sampler))) {
79 fragment_shader_.Init(context_provider->ContextGL(),
92 const FragmentShader& fragment_shader() const { return fragment_shader_; }
96 FragmentShader fragment_shader_; member in class:cc::ProgramBinding
  /external/chromium_org/gpu/tools/compositor_model_bench/
render_tree.h 171 return fragment_shader_;
175 fragment_shader_ = shader;
192 ShaderID fragment_shader_; member in class:CCNode
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 80 fragment_shader_(0),
104 fragment_shader_(0),
264 if (vertex_shader_ != 0 || fragment_shader_ != 0 || program_ != 0) {
278 fragment_shader_ = CompileShader(GL_FRAGMENT_SHADER,
280 if (!fragment_shader_)
284 GLuint shaders[2] = { vertex_shader_, fragment_shader_ };
    [all...]
shader_program.h 505 GLuint fragment_shader_; member in class:android::filterfw::ShaderProgram

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