/external/qemu/distrib/sdl-1.2.15/src/video/quartz/ |
SDL_QuartzWM.m | 358 int fx1 = frame.origin.x; 360 int fx2 = frame.size.width + fx1; 379 if (fx1 >= vx2 || vx1 >= fx2 || fy1 >= vy2 || vy1 >= fy2) 382 cx1 = (fx1 < vx1) ? vx1 : fx1;
|
/external/chromium_org/third_party/skia/src/opts/ |
SkBitmapProcState_matrix_repeat_neon.h | 105 SkFixed fx1, fx2, fx3; local 109 fx1 = fx+dx; 110 fx2 = fx1+dx; 114 lbase = vsetq_lane_s32(fx1, lbase, 1);
|
SkBitmapProcState_matrix_clamp_neon.h | 108 SkFixed fx1, fx2, fx3; local 112 fx1 = fx+dx; 113 fx2 = fx1+dx; 119 lbase = vsetq_lane_s32(fx1, lbase, 1);
|
/external/skia/src/opts/ |
SkBitmapProcState_matrix_repeat_neon.h | 105 SkFixed fx1, fx2, fx3; local 109 fx1 = fx+dx; 110 fx2 = fx1+dx; 114 lbase = vsetq_lane_s32(fx1, lbase, 1);
|
SkBitmapProcState_matrix_clamp_neon.h | 108 SkFixed fx1, fx2, fx3; local 112 fx1 = fx+dx; 113 fx2 = fx1+dx; 119 lbase = vsetq_lane_s32(fx1, lbase, 1);
|
/external/qemu/android/skin/ |
argb.h | 353 int fx1 = sx1 & 0xffff; local 369 fx1 = 65536 - fx1; 377 ARGB_REDUCE(spix,cross(fx1,fy1)); 397 ARGB_REDUCE(spix,fx1); 418 ARGB_REDUCE(spix,cross(fx1,fy2));
|
/external/chromium_org/third_party/freetype/src/smooth/ |
ftgrays.c | 633 TCoord ex1, ex2, fx1, fx2, delta, mod; local 642 fx1 = (TCoord)( x1 - SUBPIXELS( ex1 ) ); 657 ras.area += (TArea)(( fx1 + fx2 ) * delta); 665 p = ( ONE_PIXEL - fx1 ) * ( y2 - y1 ); 671 p = fx1 * ( y2 - y1 ); 685 ras.area += (TArea)(( fx1 + first ) * delta); [all...] |
/external/freetype/src/smooth/ |
ftgrays.c | 633 TCoord ex1, ex2, fx1, fx2, delta, mod; local 642 fx1 = (TCoord)( x1 - SUBPIXELS( ex1 ) ); 657 ras.area += (TArea)(( fx1 + fx2 ) * delta); 665 p = ( ONE_PIXEL - fx1 ) * ( y2 - y1 ); 671 p = fx1 * ( y2 - y1 ); 685 ras.area += (TArea)(( fx1 + first ) * delta); [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_aaline.c | 291 const GLfloat fx1 = sx - info->qx1; local 299 GLfloat cross1 = (info->ex1 * fy1 - info->ey1 * fx1);
|
/external/mesa3d/src/mesa/swrast/ |
s_aaline.c | 291 const GLfloat fx1 = sx - info->qx1; local 299 GLfloat cross1 = (info->ex1 * fy1 - info->ey1 * fx1);
|