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Searched
refs:gMaxNumberOfQuads
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/
Caches.cpp
417
uint16_t* regionIndices = new uint16_t[
gMaxNumberOfQuads
* 6];
418
for (uint32_t i = 0; i <
gMaxNumberOfQuads
; i++) {
431
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
gMaxNumberOfQuads
* 6 * sizeof(uint16_t),
673
mRegionMesh = new TextureVertex[
gMaxNumberOfQuads
* 4];
Caches.h
62
static const uint32_t
gMaxNumberOfQuads
= 2048;
191
*
gMaxNumberOfQuads
quads.
FontRenderer.cpp
399
CacheTexture* cacheTexture = new CacheTexture(width, height, format,
gMaxNumberOfQuads
);
OpenGLRenderer.cpp
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