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Searched
refs:gameWidth
(Results
1 - 15
of
15
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
ContextParameters.java
26
public int
gameWidth
;
LevelBuilder.java
92
final int idealSize = (int)Math.max(params.
gameWidth
* 1.5f, params.gameHeight * 1.5f);
104
final float scrollSpeedX = Math.min((float)(width - params.
gameWidth
) / (levelWidth - params.
gameWidth
), 1.0f);
DebugSystem.java
62
+ (params.
gameWidth
/ 2));
66
if (mWorkVector.x + width >= 0.0f && mWorkVector.x < params.
gameWidth
RenderComponent.java
62
+ (params.
gameWidth
/ 2));
DrawableFactory.java
95
result.setViewSize(params.
gameWidth
, params.gameHeight);
GameRenderer.java
64
public GameRenderer(Context context, Game game, int
gameWidth
, int gameHeight) {
67
mWidth =
gameWidth
;
69
mHalfWidth =
gameWidth
/ 2;
HudSystem.java
245
mFlyButtonLocation.set(params.
gameWidth
- FLY_BUTTON_WIDTH - FLY_BUTTON_X, FLY_BUTTON_Y);
246
mStompButtonLocation.set(params.
gameWidth
- STOMP_BUTTON_WIDTH - STOMP_BUTTON_X, STOMP_BUTTON_Y);
388
mCoinLocation.x = (params.
gameWidth
/ 2.0f) - tex.width / 2.0f;
408
mRubyLocation.x = (params.
gameWidth
/ 2.0f) + 100.0f;
427
mFPSLocation.set(params.
gameWidth
- 10.0f - ((count + 1) * (mDigitDrawables[0].getWidth() / 2.0f)), 10.0f);
454
bitmap.setWidth(params.
gameWidth
);
ScrollerComponent.java
80
mHalfWidth = sSystemRegistry.contextParameters.
gameWidth
/ 2.0f; //width / 2.0f;
CameraSystem.java
173
final float width = sSystemRegistry.contextParameters.
gameWidth
/ 2.0f;
190
final float width = sSystemRegistry.contextParameters.
gameWidth
;
Game.java
62
public void bootstrap(Context context, int viewWidth, int viewHeight, int
gameWidth
, int gameHeight, int difficulty) {
64
mRenderer = new GameRenderer(context, this,
gameWidth
, gameHeight);
74
params.
gameWidth
=
gameWidth
;
76
params.viewScaleX = (float)viewWidth /
gameWidth
;
LevelSystem.java
147
scrollSpeed, params.
gameWidth
, params.gameHeight,
LifetimeComponent.java
95
if (dx > context.
gameWidth
|| dy > context.gameHeight) {
InputGameInterface.java
205
flyButtonRegionX = params.
gameWidth
- ButtonConstants.FLY_BUTTON_REGION_WIDTH - ButtonConstants.FLY_BUTTON_REGION_X;
206
stompButtonRegionX = params.
gameWidth
- ButtonConstants.STOMP_BUTTON_REGION_WIDTH - ButtonConstants.STOMP_BUTTON_REGION_X;
PatrolComponent.java
212
if (dx > context.
gameWidth
/ 2.0f || dy > context.gameHeight / 2.0f) {
GameObjectFactory.java
194
final float halfWidth2 = (context.
gameWidth
* 0.5f) * (context.
gameWidth
* 0.5f);
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