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Searched
refs:getBoneCount
(Results
1 - 6
of
6
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
SkeletonPoints.java
56
FloatBuffer fpb = BufferUtils.createFloatBuffer(skeleton.
getBoneCount
() * 3);
69
for (int i = 0; i < skeleton.
getBoneCount
(); i++){
SkeletonWire.java
78
FloatBuffer fpb = BufferUtils.createFloatBuffer(skeleton.
getBoneCount
() * 3);
98
for (int i = 0; i < skeleton.
getBoneCount
(); i++){
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/
ArmatureHelper.java
128
if (skeleton.
getBoneCount
() != 0) {
256
for (int i = 0; i < skeleton.
getBoneCount
() && result == -1; ++i) {
/external/jmonkeyengine/engine/src/core/com/jme3/animation/
AnimChannel.java
269
affectedBones = new BitSet(control.getSkeleton().
getBoneCount
());
Skeleton.java
259
public int
getBoneCount
() {
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java
192
for (int i = 0; i < animData.skeleton.
getBoneCount
(); ++i) {
Completed in 358 milliseconds