HomeSort by relevance Sort by last modified time
    Searched refs:getBoneCount (Results 1 - 6 of 6) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
SkeletonPoints.java 56 FloatBuffer fpb = BufferUtils.createFloatBuffer(skeleton.getBoneCount() * 3);
69 for (int i = 0; i < skeleton.getBoneCount(); i++){
SkeletonWire.java 78 FloatBuffer fpb = BufferUtils.createFloatBuffer(skeleton.getBoneCount() * 3);
98 for (int i = 0; i < skeleton.getBoneCount(); i++){
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/
ArmatureHelper.java 128 if (skeleton.getBoneCount() != 0) {
256 for (int i = 0; i < skeleton.getBoneCount() && result == -1; ++i) {
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
AnimChannel.java 269 affectedBones = new BitSet(control.getSkeleton().getBoneCount());
Skeleton.java 259 public int getBoneCount() {
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java 192 for (int i = 0; i < animData.skeleton.getBoneCount(); ++i) {

Completed in 347 milliseconds