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Searched
refs:getCcdMotionThreshold
(Results
1 - 13
of
13
) sorted by null
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsCharacter.java
259
public float
getCcdMotionThreshold
() {
260
return
getCcdMotionThreshold
(objectId);
263
private native float
getCcdMotionThreshold
(long objectId);
291
capsule.write(
getCcdMotionThreshold
(), "ccdMotionThreshold", 0);
PhysicsGhostObject.java
269
public float
getCcdMotionThreshold
() {
270
return
getCcdMotionThreshold
(objectId);
273
private native float
getCcdMotionThreshold
(long objectId);
287
capsule.write(
getCcdMotionThreshold
(), "ccdMotionThreshold", 0);
PhysicsRigidBody.java
296
public float
getCcdMotionThreshold
() {
297
return
getCcdMotionThreshold
(objectId);
300
private native float
getCcdMotionThreshold
(long objectId);
719
capsule.write(
getCcdMotionThreshold
(), "ccdMotionThreshold", 0);
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsCharacter.java
234
public float
getCcdMotionThreshold
() {
235
return gObject.
getCcdMotionThreshold
();
269
capsule.write(
getCcdMotionThreshold
(), "ccdMotionThreshold", 0);
PhysicsGhostObject.java
256
public float
getCcdMotionThreshold
() {
257
return gObject.
getCcdMotionThreshold
();
270
capsule.write(
getCcdMotionThreshold
(), "ccdMotionThreshold", 0);
PhysicsRigidBody.java
301
public float
getCcdMotionThreshold
() {
302
return rBody.
getCcdMotionThreshold
();
670
capsule.write(
getCcdMotionThreshold
(), "ccdMotionThreshold", 0);
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
GhostControl.java
71
control.setCcdMotionThreshold(
getCcdMotionThreshold
());
CharacterControl.java
65
control.setCcdMotionThreshold(
getCcdMotionThreshold
());
RigidBodyControl.java
69
control.setCcdMotionThreshold(
getCcdMotionThreshold
());
VehicleControl.java
89
control.setCcdMotionThreshold(
getCcdMotionThreshold
());
/external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsGhostObject.cpp
281
* Method:
getCcdMotionThreshold
292
return ghost->
getCcdMotionThreshold
();
com_jme3_bullet_objects_PhysicsCharacter.cpp
340
* Method:
getCcdMotionThreshold
351
return ghost->
getCcdMotionThreshold
();
com_jme3_bullet_objects_PhysicsRigidBody.cpp
272
* Method:
getCcdMotionThreshold
283
return body->
getCcdMotionThreshold
();
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all
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Completed in 117 milliseconds